My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Dark Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Miner
Giant Snowball
Musketeer Electro Dragon Miner
Zap
Dark Prince
Barbarian Barrel
Musketeer Dark Prince
The Log
Mini P.E.K.K.A Musketeer Dark Prince
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Dark Prince Electro Dragon Miner
Fireball
Musketeer Electro Dragon
Poison
Musketeer Electro Dragon
Lightning
Mini P.E.K.K.A Musketeer Dark Prince Electro Dragon
Rocket
Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Miner Mini P.E.K.K.A Musketeer Dark Prince Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Miner Mini P.E.K.K.A

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Giant Musketeer Rage Dark Prince The Log
Musketeer
Giant Mini P.E.K.K.A Dark Prince Electro Dragon The Log Miner
Giant
Mini P.E.K.K.A Musketeer Rage Dark Prince Electro Dragon Miner The Log
Rage
Giant Mini P.E.K.K.A Dark Prince Electro Dragon
Dark Prince
Giant Mini P.E.K.K.A Musketeer Rage Miner
Electro Dragon
Giant Musketeer Rage Miner
The Log
Mini P.E.K.K.A Musketeer Giant Miner
Miner
Giant Musketeer Dark Prince Electro Dragon The Log

Defense Synergies 2 8

Mini P.E.K.K.A
The Log Musketeer Electro Dragon
Musketeer
The Log Mini P.E.K.K.A Dark Prince Miner
Giant
Rage
Dark Prince
Musketeer Electro Dragon The Log
Electro Dragon
Mini P.E.K.K.A Dark Prince The Log
The Log
Mini P.E.K.K.A Musketeer Dark Prince Electro Dragon Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Dragon The Log
Mini P.E.K.K.A Musketeer Dark Prince Electro Dragon The Log
Mini P.E.K.K.A Musketeer Dark Prince Electro Dragon
Mini P.E.K.K.A Musketeer Dark Prince Electro Dragon
Mini P.E.K.K.A Dark Prince The Log
The Log Musketeer Dark Prince Electro Dragon
Musketeer Electro Dragon
Musketeer Electro Dragon The Log
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Dark Prince Miner
Musketeer Dark Prince Electro Dragon The Log
Musketeer Electro Dragon
Mini P.E.K.K.A Musketeer Dark Prince Electro Dragon The Log
Mini P.E.K.K.A Dark Prince Electro Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Musketeer Dark Prince Electro Dragon
Musketeer Dark Prince Electro Dragon The Log
The Log Musketeer Dark Prince Electro Dragon
Mini P.E.K.K.A Musketeer
Dark Prince Mini P.E.K.K.A Musketeer Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Musketeer Electro Dragon The Log Miner
Mini P.E.K.K.A Musketeer Dark Prince Electro Dragon The Log
Mini P.E.K.K.A Dark Prince Musketeer The Log
Mini P.E.K.K.A Musketeer Dark Prince
Musketeer Electro Dragon
Mini P.E.K.K.A Dark Prince Musketeer
Mini P.E.K.K.A Dark Prince
Electro Dragon Mini P.E.K.K.A Dark Prince The Log
Musketeer
Mini P.E.K.K.A Musketeer Dark Prince Electro Dragon
Dark Prince The Log
Mini P.E.K.K.A Dark Prince
Musketeer Electro Dragon
Electro Dragon Mini P.E.K.K.A Musketeer Dark Prince The Log
Mini P.E.K.K.A Musketeer Dark Prince Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Electro Dragon The Log
Musketeer Electro Dragon The Log Miner
Electro Dragon The Log Miner
Musketeer Dark Prince The Log
Dark Prince The Log
Musketeer Electro Dragon
Musketeer The Log
The Log Electro Dragon
The Log Miner Electro Dragon
Mini P.E.K.K.A Musketeer Electro Dragon
Miner Musketeer Dark Prince Electro Dragon The Log
Musketeer Electro Dragon
Musketeer The Log Miner
Musketeer Electro Dragon
Musketeer The Log
Musketeer Electro Dragon The Log
Musketeer Electro Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Dark Prince Electro Dragon The Log
Electro Dragon The Log Miner
Musketeer The Log
Musketeer The Log
Musketeer Electro Dragon The Log
The Log Dark Prince Electro Dragon
The Log Miner Musketeer Electro Dragon
Musketeer Electro Dragon The Log Miner
Miner Musketeer The Log
Musketeer Electro Dragon
Electro Dragon Musketeer
Mini P.E.K.K.A
Musketeer Electro Dragon The Log Miner
Electro Dragon
The Log
Musketeer Dark Prince Electro Dragon
Musketeer Electro Dragon
The Log
Miner Mini P.E.K.K.A Musketeer Dark Prince Electro Dragon
The Log Musketeer Electro Dragon
Musketeer Dark Prince Electro Dragon
Electro Dragon Musketeer The Log
Musketeer Electro Dragon
Electro Dragon Musketeer Dark Prince The Log Miner

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