My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Furnace Skeleton Army
Zap
Furnace Skeleton Army
Barbarian Barrel
Furnace Wizard Skeleton Army
The Log
Mini P.E.K.K.A Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army P.E.K.K.A
Fireball
Furnace Wizard Skeleton Army
Poison
Furnace Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Skeleton Army Mini P.E.K.K.A Furnace Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A
Zap Furnace Wizard Mirror The Log
Furnace
Zap Mini P.E.K.K.A Mirror P.E.K.K.A
Wizard
Mini P.E.K.K.A P.E.K.K.A
Mirror
Zap The Log Mini P.E.K.K.A Furnace Skeleton Army
Skeleton Army
Mirror
P.E.K.K.A
Zap Furnace Wizard The Log
The Log
Mirror Zap Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 6 14

Zap
Mini P.E.K.K.A Mirror Furnace Skeleton Army P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Furnace Wizard Mirror Skeleton Army
Furnace
Mirror Zap Mini P.E.K.K.A Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Mirror
Zap Furnace Skeleton Army Mini P.E.K.K.A The Log
Skeleton Army
Mirror Zap Mini P.E.K.K.A Furnace Wizard The Log
P.E.K.K.A
The Log Zap Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Zap Wizard Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Furnace The Log
Mini P.E.K.K.A Furnace Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Furnace
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap Furnace
Furnace Zap Wizard
Zap P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Furnace Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Zap Furnace Wizard The Log
Zap Furnace Wizard
Mini P.E.K.K.A Furnace Skeleton Army P.E.K.K.A Zap Wizard The Log
Wizard Skeleton Army Zap Mini P.E.K.K.A Furnace P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Furnace
Skeleton Army Zap Mini P.E.K.K.A Furnace P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Furnace Skeleton Army P.E.K.K.A
Zap Furnace Wizard Skeleton Army The Log
Zap Furnace Wizard The Log
Mini P.E.K.K.A P.E.K.K.A
Wizard Skeleton Army Mini P.E.K.K.A Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Furnace P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
Skeleton Army P.E.K.K.A Zap Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap The Log
P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Furnace Wizard Zap
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Furnace
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Mini P.E.K.K.A Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Zap The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard
Wizard Furnace Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Furnace P.E.K.K.A The Log
Zap Mini P.E.K.K.A Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap Furnace The Log
Wizard Zap Furnace
Furnace Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap Wizard
The Log
Zap Furnace The Log
Zap Furnace Wizard The Log
Furnace Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Furnace Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Furnace Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Skeleton Army
Zap Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap The Log
Zap
Zap The Log

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