My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Miner
Giant Snowball
Minions Battle Ram Miner
Zap
Minions Battle Ram
Barbarian Barrel
Knight Battle Ram Electro Wizard
The Log
Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Battle Ram Miner Electro Wizard
Fireball
Minions Battle Ram Electro Wizard
Poison
Minions Electro Wizard
Lightning
Knight Mini P.E.K.K.A Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Minions Miner Mini P.E.K.K.A Battle Ram Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Minions

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Battle Ram Miner
Knight
Minions Battle Ram Arrows The Log Miner Electro Wizard
Minions
Knight Miner Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Arrows Minions The Log Electro Wizard
Battle Ram
Knight The Log Arrows Minions Electro Wizard
The Log
Battle Ram Knight Mini P.E.K.K.A Miner
Miner
Minions Arrows Knight The Log Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Battle Ram Miner

Defense Synergies 4 8

Arrows
Knight Mini P.E.K.K.A
Knight
Minions Electro Wizard Arrows Mini P.E.K.K.A The Log
Minions
Knight The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Arrows Knight
Battle Ram
The Log
Mini P.E.K.K.A Knight Minions Miner Electro Wizard
Miner
The Log
Electro Wizard
Knight Mini P.E.K.K.A Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions The Log Electro Wizard
Mini P.E.K.K.A Knight Minions The Log Electro Wizard
Mini P.E.K.K.A Knight Minions Electro Wizard
Mini P.E.K.K.A Knight Minions Electro Wizard
Arrows Mini P.E.K.K.A The Log
Arrows The Log Minions Electro Wizard
Minions Electro Wizard Arrows
Arrows The Log Electro Wizard
Mini P.E.K.K.A Minions
Knight Mini P.E.K.K.A Miner Electro Wizard
Minions Electro Wizard Arrows Knight The Log
Arrows Minions Electro Wizard
Mini P.E.K.K.A Knight Minions The Log Electro Wizard
Arrows Minions Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Arrows Knight Minions Mini P.E.K.K.A Electro Wizard
Arrows Knight Minions The Log Electro Wizard
Arrows The Log Knight Minions Electro Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Knight Minions Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Mini P.E.K.K.A The Log Miner
Knight Minions Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Knight The Log Electro Wizard
Knight Mini P.E.K.K.A
Arrows Minions Electro Wizard
Mini P.E.K.K.A Knight Minions Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Knight Minions Mini P.E.K.K.A The Log
Knight Minions Mini P.E.K.K.A
Arrows The Log Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Knight Minions Mini P.E.K.K.A The Log
Arrows Minions Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log Miner Electro Wizard
Arrows The Log Miner
Arrows Knight The Log
Arrows The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log Miner
Minions Mini P.E.K.K.A Electro Wizard
Miner Arrows Knight The Log Electro Wizard
Arrows
Knight The Log Miner
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Electro Wizard
Arrows The Log Miner
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Miner Electro Wizard
Arrows The Log Miner
Miner Arrows The Log
Arrows Electro Wizard
Electro Wizard Minions
Mini P.E.K.K.A
Arrows The Log Miner
Arrows Electro Wizard
Arrows The Log
Electro Wizard Minions
Arrows Electro Wizard
Arrows The Log
Miner Knight Mini P.E.K.K.A Electro Wizard
Arrows The Log
Arrows
Minions The Log Electro Wizard
Electro Wizard
The Log Miner Electro Wizard

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