My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Barbarian Barrel
Wizard Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mini P.E.K.K.A Hog Rider Freeze Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Mini P.E.K.K.A Hog Rider Freeze

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Wizard The Log Electro Wizard Lumberjack
Hog Rider
Freeze The Log Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A Lumberjack
Freeze
Hog Rider
P.E.K.K.A
Electro Wizard Wizard The Log Lumberjack
The Log
Hog Rider Mini P.E.K.K.A P.E.K.K.A Lumberjack
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A The Log Electro Wizard

Defense Synergies 3 13

Mini P.E.K.K.A
The Log Electro Wizard Wizard Freeze
Hog Rider
Wizard
Mini P.E.K.K.A Freeze P.E.K.K.A The Log Electro Wizard Lumberjack
Freeze
Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Wizard Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Wizard Freeze P.E.K.K.A The Log Lumberjack
Lumberjack
Wizard Freeze The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Freeze Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack
Freeze The Log Electro Wizard Lumberjack
Electro Wizard Wizard Freeze
P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard Wizard Freeze The Log Lumberjack
Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Wizard Freeze The Log Electro Wizard
Wizard Mini P.E.K.K.A Freeze P.E.K.K.A The Log Electro Wizard Lumberjack
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Freeze P.E.K.K.A The Log Electro Wizard Lumberjack
Wizard Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack
Wizard The Log Electro Wizard Lumberjack
Wizard Freeze The Log Electro Wizard Lumberjack
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack
Wizard Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Lumberjack
Wizard Freeze Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Freeze P.E.K.K.A Electro Wizard Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Lumberjack
P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Wizard Lumberjack
Wizard
Electro Wizard Mini P.E.K.K.A Freeze P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Wizard Freeze P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Electro Wizard
The Log
Freeze The Log
Wizard The Log
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard The Log Electro Wizard
Wizard
The Log
Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard
Electro Wizard Wizard Freeze
Mini P.E.K.K.A
Wizard The Log
Freeze Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Freeze
Wizard Electro Wizard
Freeze
The Log
Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
The Log Wizard
P.E.K.K.A
Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard

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