My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Lumberjack
Zap
Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Lumberjack
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Bowler Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Goblin Barrel Bowler Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Bowler Electro Wizard Lumberjack
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Mini P.E.K.K.A Hog Rider

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Wizard Bowler The Log Electro Wizard Lumberjack
Hog Rider
The Log Mini P.E.K.K.A Wizard Goblin Barrel Bowler Electro Wizard Lumberjack
Wizard
Mini P.E.K.K.A Hog Rider Lumberjack
Goblin Barrel
Hog Rider Bowler Lumberjack
Bowler
Mini P.E.K.K.A Hog Rider Goblin Barrel The Log Electro Wizard Lumberjack
The Log
Hog Rider Mini P.E.K.K.A Bowler Lumberjack
Electro Wizard
Mini P.E.K.K.A Hog Rider Bowler Lumberjack
Lumberjack
Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Bowler The Log Electro Wizard

Defense Synergies 3 10

Mini P.E.K.K.A
The Log Electro Wizard Wizard Bowler
Hog Rider
Wizard
Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Goblin Barrel
Bowler
The Log Mini P.E.K.K.A Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Bowler Wizard Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Wizard Bowler The Log Lumberjack
Lumberjack
Wizard Bowler The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard The Log Electro Wizard
Mini P.E.K.K.A Lumberjack The Log Electro Wizard
Mini P.E.K.K.A Bowler Lumberjack Electro Wizard
Mini P.E.K.K.A Lumberjack Bowler Electro Wizard
Mini P.E.K.K.A Bowler The Log Lumberjack
Bowler The Log Electro Wizard Lumberjack
Electro Wizard Wizard
Bowler The Log Electro Wizard
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Bowler Electro Wizard Lumberjack
Electro Wizard Wizard Bowler The Log Lumberjack
Wizard Electro Wizard
Mini P.E.K.K.A Bowler Lumberjack Wizard The Log Electro Wizard
Wizard Bowler Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Bowler The Log Electro Wizard Lumberjack
Wizard Mini P.E.K.K.A Bowler Electro Wizard Lumberjack
Wizard Bowler The Log Electro Wizard Lumberjack
Wizard The Log Bowler Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Bowler Mini P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Bowler Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Bowler The Log Lumberjack
Lumberjack Mini P.E.K.K.A Bowler The Log Electro Wizard
Mini P.E.K.K.A Bowler Lumberjack The Log Electro Wizard
Mini P.E.K.K.A Bowler Lumberjack
Wizard Electro Wizard
Mini P.E.K.K.A Bowler Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Electro Wizard Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bowler Lumberjack
Bowler The Log Electro Wizard
Mini P.E.K.K.A Bowler Wizard Lumberjack
Wizard Bowler
Electro Wizard Mini P.E.K.K.A Bowler The Log Lumberjack
Bowler Mini P.E.K.K.A Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Bowler The Log Electro Wizard
The Log
The Log
Wizard Bowler The Log
Wizard
Wizard Bowler The Log
The Log Wizard Bowler
The Log Wizard
Mini P.E.K.K.A Bowler Electro Wizard Lumberjack
Wizard Bowler The Log Electro Wizard
Wizard
Bowler The Log
The Log
Wizard Bowler The Log
Wizard Bowler The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Bowler The Log Electro Wizard
Wizard Bowler The Log
Bowler The Log
Wizard
Bowler The Log
The Log
The Log Wizard Bowler
The Log Wizard Bowler Electro Wizard
Wizard Bowler The Log
The Log
Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A Bowler
Wizard The Log
Electro Wizard
Wizard Bowler The Log
Electro Wizard
Wizard Electro Wizard
The Log
Mini P.E.K.K.A Wizard Bowler Electro Wizard Lumberjack
The Log Wizard Bowler
Bowler The Log Electro Wizard
Electro Wizard
Bowler The Log Electro Wizard

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