My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Fire Spirit Goblins Bats Hog Rider
Zap
Fire Spirit Goblins Bats Dark Prince
Barbarian Barrel
Fire Spirit Goblins Wizard Dark Prince
The Log
Fire Spirit Goblins Mini P.E.K.K.A Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Fire Spirit Goblins Bats
Royal Delivery
Fire Spirit Goblins Bats Mini P.E.K.K.A Hog Rider Wizard Dark Prince
Fireball
Hog Rider Wizard
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bats Mini P.E.K.K.A Hog Rider Dark Prince Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Bats Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mini P.E.K.K.A Dark Prince
Goblins
Hog Rider
Bats
Hog Rider Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Fire Spirit Bats Hog Rider Wizard Dark Prince Lightning
Hog Rider
Fire Spirit Goblins Bats Lightning Mini P.E.K.K.A Wizard Dark Prince
Wizard
Mini P.E.K.K.A Hog Rider Dark Prince
Dark Prince
Fire Spirit Bats Mini P.E.K.K.A Hog Rider Wizard Lightning
Lightning
Hog Rider Mini P.E.K.K.A Dark Prince

Defense Synergies 0 6

Fire Spirit
Mini P.E.K.K.A
Goblins
Wizard
Bats
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Fire Spirit Bats Wizard
Hog Rider
Wizard
Goblins Mini P.E.K.K.A Dark Prince
Dark Prince
Bats Wizard
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Mini P.E.K.K.A Goblins Bats Dark Prince
Mini P.E.K.K.A Fire Spirit Goblins Bats Dark Prince Lightning
Mini P.E.K.K.A Goblins Bats Dark Prince
Lightning Mini P.E.K.K.A Dark Prince
Fire Spirit Goblins Bats Dark Prince
Bats Lightning Fire Spirit Wizard
Lightning
Mini P.E.K.K.A Goblins
Fire Spirit Goblins Mini P.E.K.K.A Dark Prince
Goblins Bats Wizard Dark Prince
Bats Wizard
Mini P.E.K.K.A Fire Spirit Bats Wizard Dark Prince Lightning
Fire Spirit Wizard Goblins Bats Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Mini P.E.K.K.A Lightning
Wizard Goblins Bats Mini P.E.K.K.A Dark Prince
Fire Spirit Goblins Bats Wizard Dark Prince
Wizard Fire Spirit Bats Dark Prince
Mini P.E.K.K.A
Wizard Dark Prince Fire Spirit Goblins Bats Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Dark Prince
Mini P.E.K.K.A Wizard Lightning
Goblins Bats Mini P.E.K.K.A Dark Prince Lightning
Mini P.E.K.K.A Dark Prince Lightning Bats
Mini P.E.K.K.A Dark Prince
Fire Spirit Wizard Bats
Mini P.E.K.K.A Dark Prince Goblins Bats Lightning
Mini P.E.K.K.A Dark Prince
Lightning Goblins Bats Mini P.E.K.K.A Dark Prince
Bats Mini P.E.K.K.A Dark Prince
Lightning Dark Prince
Mini P.E.K.K.A Dark Prince Lightning Wizard
Wizard
Goblins Bats Mini P.E.K.K.A Dark Prince Lightning
Bats Mini P.E.K.K.A Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning Dark Prince
Wizard Fire Spirit Dark Prince
Wizard Fire Spirit Bats
Fire Spirit Wizard
Fire Spirit Wizard Lightning
Wizard Lightning
Lightning Fire Spirit Goblins Bats Mini P.E.K.K.A
Lightning Wizard Dark Prince
Lightning Fire Spirit Wizard
Lightning Fire Spirit
Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Bats Mini P.E.K.K.A Lightning
Lightning Fire Spirit Mini P.E.K.K.A Wizard Dark Prince
Lightning Fire Spirit Wizard
Lightning
Lightning Wizard
Lightning
Lightning
Fire Spirit Wizard Dark Prince
Wizard Lightning
Lightning Wizard
Lightning
Lightning Fire Spirit Bats Wizard
Lightning Bats Wizard
Lightning Mini P.E.K.K.A
Lightning Wizard
Lightning
Wizard Lightning
Lightning Fire Spirit Bats Dark Prince
Lightning Fire Spirit Wizard
Lightning Mini P.E.K.K.A Wizard Dark Prince
Wizard Lightning
Lightning
Dark Prince
Bats Lightning
Bats Lightning
Lightning Dark Prince

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