My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Barbarians Hog Rider
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Barbarians Wizard
The Log
Fire Spirit Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Barbarians Mini P.E.K.K.A Hog Rider Wizard
Fireball
Barbarians Hog Rider Wizard
Poison
Bats Barbarians Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Fireball Mini P.E.K.K.A Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Bats
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Fire Spirit Bats Mini P.E.K.K.A
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Bats Zap Hog Rider Wizard
Hog Rider
Fire Spirit Bats Zap Fireball Barbarians Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider

Defense Synergies 2 7

Fire Spirit
Zap Mini P.E.K.K.A
Bats
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Bats Barbarians
Barbarians
Zap
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Bats Fireball Wizard
Hog Rider
Wizard
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians Mini P.E.K.K.A Bats Zap
Barbarians Mini P.E.K.K.A Fire Spirit Bats
Barbarians Mini P.E.K.K.A Bats
Barbarians Fireball Mini P.E.K.K.A
Fireball Fire Spirit Bats Zap
Bats Fire Spirit Zap Fireball Wizard
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fire Spirit Barbarians Mini P.E.K.K.A
Bats Barbarians Zap Fireball Wizard
Bats Zap Fireball Wizard
Barbarians Mini P.E.K.K.A Fire Spirit Bats Zap Fireball Wizard
Fire Spirit Fireball Wizard Bats Zap Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Mini P.E.K.K.A
Barbarians Wizard Bats Fireball Mini P.E.K.K.A
Fire Spirit Fireball Bats Zap Barbarians Wizard
Zap Wizard Fire Spirit Bats Barbarians Fireball
Barbarians Mini P.E.K.K.A
Wizard Fire Spirit Bats Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Wizard
Barbarians Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fire Spirit Fireball Wizard Bats Zap
Mini P.E.K.K.A Bats Barbarians Fireball
Mini P.E.K.K.A Barbarians
Zap Bats Barbarians Fireball Mini P.E.K.K.A
Barbarians
Bats Barbarians Mini P.E.K.K.A
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball
Barbarians Bats Zap Fireball Mini P.E.K.K.A
Bats Zap Barbarians Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Bats Zap
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Bats Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Wizard
Fire Spirit Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fire Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Fire Spirit Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fire Spirit Bats Barbarians Fireball
Fireball Fire Spirit Zap Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

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