My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Barbarians Mega Minion Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Barbarians Wizard Night Witch
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Barbarians Mega Minion Wizard Night Witch
Fireball
Goblin Gang Barbarians Mega Minion Wizard Night Witch
Poison
Goblin Gang Barbarians Mega Minion Wizard Night Witch
Lightning
Mega Minion Wizard Night Witch
Rocket
Barbarians Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Tornado Night Witch Barbarians Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Tornado

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Golem Night Witch
Goblin Gang
Golem
Barbarians
Mega Minion
Zap Golem
Wizard
Tornado Golem
Tornado
Zap Wizard Golem Night Witch
Golem
Mega Minion Night Witch Zap Goblin Gang Wizard Tornado
Night Witch
Golem Zap Tornado

Defense Synergies 2 8

Zap
Mega Minion Goblin Gang Barbarians Tornado Night Witch
Goblin Gang
Zap Barbarians
Barbarians
Zap Goblin Gang
Mega Minion
Zap Wizard Tornado Night Witch
Wizard
Tornado Mega Minion
Tornado
Wizard Zap Mega Minion
Golem
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Barbarians Zap Goblin Gang Mega Minion Night Witch
Goblin Gang Barbarians Tornado Mega Minion Night Witch
Barbarians Night Witch Goblin Gang Mega Minion
Barbarians Tornado
Goblin Gang Tornado Zap Mega Minion Night Witch
Mega Minion Tornado Zap Goblin Gang Wizard Night Witch
Zap Barbarians
Barbarians Goblin Gang Tornado Night Witch
Goblin Gang Tornado Barbarians Night Witch
Goblin Gang Barbarians Zap Mega Minion Wizard Tornado Night Witch
Mega Minion Zap Goblin Gang Wizard Tornado Night Witch
Barbarians Night Witch Zap Goblin Gang Wizard
Wizard Zap Goblin Gang Barbarians Mega Minion Tornado Night Witch
Barbarians Goblin Gang
Barbarians Tornado Zap Goblin Gang
Barbarians Wizard Goblin Gang Tornado Night Witch
Zap Goblin Gang Barbarians Mega Minion Wizard Tornado Night Witch
Zap Wizard Tornado Barbarians Mega Minion
Barbarians Tornado
Goblin Gang Wizard Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Goblin Gang Mega Minion Wizard
Goblin Gang Barbarians Zap
Goblin Gang Zap Barbarians Tornado Night Witch
Barbarians Goblin Gang Night Witch
Wizard Zap Goblin Gang Tornado
Goblin Gang Barbarians Mega Minion Night Witch
Barbarians
Zap Barbarians Mega Minion Tornado
Goblin Gang Barbarians Mega Minion
Barbarians Mega Minion
Zap Barbarians Tornado
Barbarians Goblin Gang Wizard Night Witch
Wizard Barbarians
Goblin Gang Barbarians Zap Mega Minion Tornado Night Witch
Zap Barbarians Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Barbarians
Wizard Zap
Wizard Zap Mega Minion Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Tornado Night Witch
Zap Wizard Tornado
Zap Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Night Witch
Zap Mega Minion Wizard
Zap Wizard Tornado
Night Witch
Wizard Tornado
Tornado
Zap Barbarians
Zap Tornado Wizard
Mega Minion
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Night Witch
Zap Mega Minion Wizard
Mega Minion Night Witch
Zap Wizard Night Witch
Zap
Wizard
Zap Goblin Gang Barbarians Night Witch
Zap Mega Minion Wizard Tornado
Goblin Gang Mega Minion Wizard
Zap Wizard
Zap Tornado
Mega Minion
Zap Goblin Gang Tornado
Zap Tornado
Zap Tornado

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