My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Elixir Collector Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Sparky
Giant Snowball
Minion Horde Mega Minion Musketeer
Zap
Minion Horde Sparky
Barbarian Barrel
Musketeer Sparky
The Log
Musketeer Sparky
Earthquake
Elixir Collector
Arrows
Minion Horde
Royal Delivery
Minion Horde Mega Minion Musketeer Sparky
Fireball
Minion Horde Mega Minion Musketeer Elixir Collector Sparky
Poison
Minion Horde Mega Minion Musketeer Elixir Collector Sparky
Lightning
Mega Minion Musketeer Elixir Collector Sparky
Rocket
Minion Horde Musketeer Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Tornado Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tornado Musketeer Minion Horde Elixir Collector Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Tornado Musketeer

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Sparky Minion Horde Musketeer Golem
Minion Horde
Zap Golem Sparky
Mega Minion
Zap Golem Sparky
Musketeer
Zap Golem
Elixir Collector
Tornado
Zap Sparky Golem
Golem
Mega Minion Zap Minion Horde Musketeer Tornado Sparky
Sparky
Zap Tornado Minion Horde Mega Minion Golem

Defense Synergies 2 11

Zap
Mega Minion Minion Horde Musketeer Tornado Sparky
Minion Horde
Zap Tornado Sparky
Mega Minion
Zap Musketeer Tornado Sparky
Musketeer
Zap Mega Minion Tornado
Elixir Collector
Tornado
Sparky Zap Minion Horde Mega Minion Musketeer Sparky
Golem
Sparky
Tornado Zap Minion Horde Mega Minion Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Mega Minion Musketeer Sparky
Minion Horde Sparky Zap Mega Minion Musketeer
Minion Horde Tornado Sparky Mega Minion Musketeer
Minion Horde Sparky Mega Minion Musketeer
Tornado Sparky
Tornado Zap Mega Minion Musketeer
Minion Horde Mega Minion Musketeer Tornado Zap
Zap Musketeer Sparky
Minion Horde Sparky Musketeer Tornado
Tornado Minion Horde Musketeer Sparky
Minion Horde Zap Mega Minion Musketeer Tornado
Minion Horde Mega Minion Musketeer Zap Tornado
Minion Horde Sparky Zap Musketeer
Sparky Zap Minion Horde Mega Minion Tornado
Sparky Minion Horde
Minion Horde Tornado Zap Sparky
Minion Horde Sparky Musketeer Tornado
Zap Minion Horde Mega Minion Musketeer Tornado
Zap Tornado Mega Minion Musketeer
Sparky Musketeer Tornado
Minion Horde Musketeer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Sparky
Zap Mega Minion Musketeer
Zap Minion Horde Musketeer Sparky
Zap Minion Horde Musketeer Tornado Sparky
Minion Horde Musketeer Sparky
Zap Minion Horde Musketeer Tornado
Sparky Minion Horde Mega Minion Musketeer
Minion Horde Sparky
Zap Minion Horde Mega Minion Tornado Sparky
Minion Horde Mega Minion Musketeer Sparky
Minion Horde Mega Minion Musketeer Sparky
Zap Tornado
Minion Horde Sparky
Minion Horde Musketeer Sparky
Sparky Zap Minion Horde Mega Minion Musketeer Tornado
Zap Minion Horde Mega Minion Musketeer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Sparky
Zap Musketeer Tornado
Minion Horde Sparky
Musketeer Sparky
Zap Minion Horde Sparky
Zap Minion Horde Mega Minion Musketeer Tornado
Minion Horde Musketeer Tornado Sparky
Zap Tornado
Zap Tornado
Minion Horde Musketeer Tornado Sparky
Zap Minion Horde Musketeer Tornado Sparky
Zap Musketeer Tornado
Musketeer Sparky
Minion Horde Musketeer
Zap Musketeer Sparky
Zap Minion Horde Musketeer Sparky
Minion Horde Musketeer Sparky
Tornado Sparky
Minion Horde Sparky
Zap Mega Minion Musketeer Sparky
Zap Tornado
Minion Horde Musketeer Sparky
Tornado
Musketeer Tornado Sparky
Zap Minion Horde Musketeer
Zap Tornado Sparky
Minion Horde Mega Minion
Zap Musketeer Tornado Sparky
Zap Musketeer Tornado Sparky
Zap Musketeer Tornado Sparky
Zap Minion Horde Musketeer Tornado Sparky
Zap Minion Horde Mega Minion Musketeer
Minion Horde Mega Minion Sparky
Zap Minion Horde Musketeer Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Sparky
Zap Minion Horde Musketeer
Zap Mega Minion Musketeer Tornado
Minion Horde Mega Minion Musketeer Sparky
Zap Musketeer
Zap Tornado Sparky
Minion Horde Mega Minion Musketeer Sparky
Zap Minion Horde Musketeer Tornado Sparky
Zap Musketeer Tornado
Zap Musketeer Tornado Sparky

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