My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Ice Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Mega Minion Lumberjack
Zap
Sparky
Barbarian Barrel
Ice Wizard Lumberjack Sparky
The Log
Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Mega Minion Ice Wizard Lumberjack Sparky
Fireball
Mega Minion Ice Wizard Lumberjack Sparky
Poison
Mega Minion Ice Wizard Sparky
Lightning
Mega Minion Ice Wizard Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Ice Wizard Fireball Lumberjack Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Ice Wizard

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Sparky The Log Ice Wizard Lumberjack
Mega Minion
Zap Giant Fireball Sparky
Fireball
Zap Mega Minion Giant The Log Sparky
Giant
Zap Mega Minion Sparky Fireball The Log Ice Wizard Lumberjack
The Log
Zap Fireball Giant Lumberjack Sparky
Ice Wizard
Zap Giant Lumberjack
Lumberjack
Zap Giant The Log Ice Wizard Sparky
Sparky
Zap Giant Mega Minion Fireball The Log Lumberjack

Defense Synergies 3 14

Zap
Mega Minion Fireball The Log Ice Wizard Lumberjack Sparky
Mega Minion
Zap The Log Ice Wizard Lumberjack Sparky
Fireball
Zap The Log Ice Wizard Lumberjack
Giant
The Log
Fireball Zap Mega Minion Ice Wizard Lumberjack Sparky
Ice Wizard
Zap Mega Minion Fireball The Log Lumberjack
Lumberjack
Zap Mega Minion Fireball The Log Ice Wizard
Sparky
Zap Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball The Log Sparky
Lumberjack Sparky Zap Mega Minion The Log Ice Wizard
Lumberjack Sparky Mega Minion Ice Wizard
Lumberjack Sparky Mega Minion Ice Wizard
Fireball The Log Lumberjack Sparky
Fireball The Log Zap Mega Minion Ice Wizard Lumberjack
Mega Minion Zap Fireball Ice Wizard
Zap Fireball The Log Sparky
Sparky Ice Wizard Lumberjack
Ice Wizard Lumberjack Sparky
Ice Wizard Zap Mega Minion Fireball The Log Lumberjack
Mega Minion Zap Fireball Ice Wizard
Lumberjack Sparky Zap Fireball The Log Ice Wizard
Fireball Sparky Zap Mega Minion The Log Lumberjack
Sparky Lumberjack
Zap Fireball The Log Lumberjack Sparky
Sparky Fireball Lumberjack
Fireball Zap Mega Minion The Log Ice Wizard Lumberjack
Zap The Log Mega Minion Fireball Ice Wizard Lumberjack
Sparky Lumberjack
Fireball The Log Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Sparky
Fireball Zap Mega Minion The Log Lumberjack
Lumberjack Zap The Log Sparky
Lumberjack Zap Fireball The Log Sparky
Lumberjack Sparky
Fireball Zap Ice Wizard
Sparky Mega Minion Fireball Ice Wizard Lumberjack
Lumberjack Sparky
Zap Mega Minion Fireball The Log Sparky
Mega Minion Sparky
Mega Minion Lumberjack Sparky
Zap Fireball The Log
Fireball Lumberjack Sparky
Fireball Sparky
Sparky Zap Mega Minion Fireball The Log Lumberjack
Zap Mega Minion Fireball The Log Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball Zap The Log Ice Wizard
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Zap The Log Sparky
Fireball Zap Mega Minion Ice Wizard
The Log Sparky
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Fireball Lumberjack Sparky
Zap Fireball The Log Sparky
Fireball Zap
Fireball The Log Sparky
Fireball
Zap Fireball The Log Sparky
Zap Fireball The Log Sparky
Fireball The Log Sparky
Fireball Sparky
Sparky
Zap Mega Minion Fireball The Log Sparky
Zap Fireball The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Zap Fireball The Log
Zap The Log Fireball Ice Wizard Sparky
Mega Minion
Fireball The Log Zap Ice Wizard Sparky
Fireball Zap The Log Sparky
Fireball Zap The Log Sparky
Zap Fireball Ice Wizard Sparky
Zap Mega Minion Fireball
Mega Minion Fireball Sparky
Zap Fireball The Log Sparky
Zap Fireball Sparky
Sparky
Fireball The Log Sparky
Zap Fireball
Fireball Zap Mega Minion Ice Wizard
The Log Fireball
Fireball Mega Minion Lumberjack Sparky
The Log Zap Fireball
Zap Fireball Sparky
Mega Minion Sparky
Zap Fireball The Log Sparky
Zap Fireball
Zap Fireball The Log Sparky

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