My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Mega Minion
Zap
Minion Horde
Barbarian Barrel
Knight Tesla
The Log
Earthquake
Tesla
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Mega Minion
Fireball
Tesla Minion Horde Mega Minion
Poison
Minion Horde Mega Minion
Lightning
Knight Tesla Mega Minion
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Knight Mega Minion Tesla Fireball Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Knight

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Fireball Knight Minion Horde The Log
Arrows
Zap Fireball Knight Mega Minion
Knight
Mega Minion Zap Arrows Minion Horde Fireball The Log
Tesla
Minion Horde
Zap Knight
Mega Minion
Zap Knight Arrows Fireball
Fireball
Zap Arrows Knight Mega Minion The Log
The Log
Zap Knight Fireball

Defense Synergies 6 16

Zap
Mega Minion Fireball Arrows Knight Tesla Minion Horde The Log
Arrows
Zap Knight Tesla Mega Minion Fireball
Knight
Tesla Mega Minion Zap Arrows Minion Horde Fireball The Log
Tesla
Knight The Log Zap Arrows Mega Minion Fireball
Minion Horde
Zap Knight The Log
Mega Minion
Zap Knight Arrows Tesla The Log
Fireball
Zap The Log Arrows Knight Tesla
The Log
Tesla Fireball Zap Knight Minion Horde Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Minion Horde Mega Minion Fireball The Log
Minion Horde Zap Knight Tesla Mega Minion The Log
Tesla Minion Horde Knight Mega Minion
Tesla Minion Horde Knight Mega Minion
Arrows Fireball The Log
Arrows Fireball The Log Zap Tesla Mega Minion
Tesla Minion Horde Mega Minion Zap Arrows Fireball
Zap Arrows Tesla Fireball The Log
Tesla Minion Horde
Knight Tesla Minion Horde
Minion Horde Zap Arrows Knight Tesla Mega Minion Fireball The Log
Arrows Tesla Minion Horde Mega Minion Zap Fireball
Tesla Minion Horde Zap Knight Fireball The Log
Fireball Zap Arrows Tesla Minion Horde Mega Minion The Log
Knight Tesla Minion Horde
Minion Horde Zap Tesla Fireball The Log
Tesla Minion Horde Arrows Knight Fireball
Arrows Tesla Fireball Zap Knight Minion Horde Mega Minion The Log
Zap Arrows The Log Knight Tesla Mega Minion Fireball
Tesla
Arrows Knight Tesla Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Fireball
Fireball Zap Arrows Knight Tesla Mega Minion The Log
Zap Knight Minion Horde The Log
Zap Knight Tesla Minion Horde Fireball The Log
Knight Tesla Minion Horde
Arrows Fireball Zap Tesla Minion Horde
Knight Tesla Minion Horde Mega Minion Fireball
Knight Tesla Minion Horde
Zap Minion Horde Knight Mega Minion Fireball The Log
Tesla Minion Horde Mega Minion
Knight Tesla Minion Horde Mega Minion
Zap Arrows Fireball The Log
Knight Tesla Minion Horde Fireball
Tesla Minion Horde Fireball
Tesla Zap Knight Minion Horde Mega Minion Fireball The Log
Arrows Zap Tesla Minion Horde Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Minion Horde The Log
Arrows Fireball Zap The Log
Arrows Minion Horde Fireball The Log
Arrows Knight Fireball The Log
Fireball Zap Arrows Minion Horde The Log
Arrows Fireball Zap Minion Horde Mega Minion
Arrows Minion Horde The Log
Arrows Fireball The Log Zap
Arrows Fireball The Log Zap
Minion Horde Fireball
Zap Arrows Knight Minion Horde Fireball The Log
Fireball Zap Arrows
Knight Fireball The Log
Arrows Minion Horde Fireball
Zap Arrows Fireball The Log
Zap Arrows Minion Horde Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Fireball
Minion Horde
Zap Arrows Mega Minion Fireball The Log
Zap Arrows Fireball The Log
Minion Horde Fireball The Log
Arrows Fireball
The Log
Zap Arrows Minion Horde Fireball The Log
Zap Arrows The Log Fireball
Minion Horde Mega Minion
Arrows Fireball The Log Zap
Fireball Zap Arrows The Log
Fireball Zap Arrows The Log
Zap Arrows Minion Horde Fireball
Zap Minion Horde Mega Minion Fireball
Minion Horde Mega Minion Fireball
Zap Arrows Minion Horde Fireball The Log
Zap Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball The Log
Zap Minion Horde Fireball
Fireball Zap Arrows Mega Minion
Arrows The Log Fireball
Fireball Knight Minion Horde Mega Minion
Arrows The Log Zap Fireball
Zap Arrows Fireball
Minion Horde Mega Minion
Zap Minion Horde Fireball The Log
Zap Fireball
Zap Fireball The Log

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