My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Baby Dragon Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Dark Prince Prince
Giant Snowball
Minions Mega Minion Baby Dragon
Zap
Minions Dark Prince Prince
Barbarian Barrel
Dark Prince
The Log
Dark Prince Prince
Earthquake
Arrows
Minions
Royal Delivery
Minions Mega Minion Baby Dragon Dark Prince Prince
Fireball
Minions Mega Minion Baby Dragon
Poison
Minions Mega Minion
Lightning
Mega Minion Baby Dragon Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Baby Dragon Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Tornado Baby Dragon Dark Prince Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Mega Minion Tornado

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Tornado Prince Minions Baby Dragon Dark Prince
Minions
Giant Zap Baby Dragon Dark Prince Prince
Mega Minion
Zap Giant Baby Dragon
Giant
Zap Minions Mega Minion Dark Prince Prince Tornado Baby Dragon
Tornado
Zap Baby Dragon Giant Dark Prince
Baby Dragon
Tornado Zap Minions Mega Minion Giant Dark Prince Prince
Dark Prince
Giant Prince Zap Minions Tornado Baby Dragon
Prince
Zap Giant Dark Prince Minions Baby Dragon

Defense Synergies 1 17

Zap
Mega Minion Minions Tornado Baby Dragon Dark Prince Prince
Minions
Zap Baby Dragon Dark Prince Prince
Mega Minion
Zap Tornado Baby Dragon Dark Prince
Giant
Tornado
Zap Mega Minion Baby Dragon Dark Prince Prince
Baby Dragon
Zap Minions Mega Minion Tornado Dark Prince Prince
Dark Prince
Zap Minions Mega Minion Tornado Baby Dragon Prince
Prince
Zap Minions Tornado Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Baby Dragon
Zap Minions Mega Minion Dark Prince Prince
Tornado Prince Minions Mega Minion Dark Prince
Prince Minions Mega Minion Dark Prince
Tornado Dark Prince Prince
Tornado Zap Minions Mega Minion Baby Dragon Dark Prince
Minions Mega Minion Tornado Zap Baby Dragon
Zap Baby Dragon
Minions Tornado Prince
Tornado Dark Prince Prince
Minions Zap Mega Minion Tornado Baby Dragon Dark Prince
Minions Mega Minion Zap Tornado Baby Dragon
Prince Zap Minions Dark Prince
Zap Minions Mega Minion Tornado Baby Dragon Dark Prince Prince
Prince
Tornado Zap Prince
Minions Tornado Dark Prince Prince
Zap Minions Mega Minion Tornado Baby Dragon Dark Prince Prince
Zap Tornado Baby Dragon Minions Mega Minion Dark Prince
Tornado Prince
Dark Prince Minions Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince
Zap Mega Minion Baby Dragon Prince
Zap Minions Dark Prince Prince
Dark Prince Prince Zap Tornado
Dark Prince Prince
Zap Minions Tornado Baby Dragon
Dark Prince Prince Minions Mega Minion
Dark Prince Prince
Zap Minions Mega Minion Tornado Baby Dragon Dark Prince Prince
Mega Minion
Minions Mega Minion Dark Prince Prince
Zap Tornado Dark Prince Prince
Dark Prince Prince
Baby Dragon
Zap Minions Mega Minion Tornado Baby Dragon Dark Prince Prince
Minions Zap Mega Minion Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Dark Prince Prince
Zap Baby Dragon Dark Prince
Zap Minions Mega Minion Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Minions Tornado Prince
Zap Tornado Dark Prince Prince
Zap Tornado Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon Prince
Zap Baby Dragon
Baby Dragon
Tornado
Minions
Zap Mega Minion Baby Dragon Dark Prince Prince
Zap Tornado Baby Dragon
Minions Baby Dragon Prince
Tornado
Tornado Prince
Zap Baby Dragon
Zap Tornado Baby Dragon Dark Prince
Mega Minion
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Prince
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Minions Mega Minion
Mega Minion
Zap
Zap
Prince
Zap Minions Dark Prince Prince
Zap Mega Minion Tornado Baby Dragon
Mega Minion Baby Dragon Dark Prince Prince
Zap Baby Dragon
Zap Tornado
Mega Minion Dark Prince Prince
Zap Minions Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon Dark Prince Prince

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