My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Mega Minion Balloon Lumberjack
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Wizard Balloon Lumberjack
Fireball
Goblin Gang Mega Minion Wizard Balloon Lumberjack
Poison
Goblin Gang Mega Minion Wizard Balloon
Lightning
Mega Minion Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Tornado Freeze Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Tornado

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Balloon Freeze Lumberjack
Goblin Gang
Balloon
Mega Minion
Zap Balloon
Wizard
Tornado Balloon Lumberjack
Tornado
Zap Wizard Freeze Balloon
Freeze
Balloon Zap Tornado
Balloon
Zap Freeze Lumberjack Goblin Gang Mega Minion Wizard Tornado
Lumberjack
Balloon Zap Wizard

Defense Synergies 2 11

Zap
Mega Minion Goblin Gang Tornado Lumberjack
Goblin Gang
Zap Lumberjack
Mega Minion
Zap Wizard Tornado Freeze Lumberjack
Wizard
Tornado Mega Minion Freeze Lumberjack
Tornado
Wizard Zap Mega Minion
Freeze
Mega Minion Wizard Lumberjack
Balloon
Lumberjack
Zap Goblin Gang Mega Minion Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Lumberjack Zap Goblin Gang Mega Minion
Goblin Gang Tornado Lumberjack Mega Minion Freeze
Lumberjack Goblin Gang Mega Minion
Tornado Lumberjack
Goblin Gang Tornado Freeze Zap Mega Minion Lumberjack
Mega Minion Tornado Zap Goblin Gang Wizard Freeze
Zap
Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Lumberjack
Goblin Gang Zap Mega Minion Wizard Tornado Freeze Lumberjack
Mega Minion Zap Goblin Gang Wizard Tornado
Lumberjack Zap Goblin Gang Wizard Freeze
Wizard Zap Goblin Gang Mega Minion Tornado Freeze Lumberjack
Goblin Gang Lumberjack
Tornado Zap Goblin Gang Freeze Lumberjack
Wizard Goblin Gang Tornado Lumberjack
Zap Goblin Gang Mega Minion Wizard Tornado Lumberjack
Zap Wizard Tornado Freeze Mega Minion Lumberjack
Tornado Lumberjack
Goblin Gang Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap
Zap Goblin Gang Mega Minion Wizard Lumberjack
Goblin Gang Lumberjack Zap
Goblin Gang Lumberjack Zap Tornado
Goblin Gang Lumberjack
Wizard Zap Goblin Gang Tornado Freeze
Goblin Gang Mega Minion Lumberjack
Lumberjack
Zap Freeze Mega Minion Tornado
Goblin Gang Mega Minion
Mega Minion Lumberjack
Zap Tornado
Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Zap Mega Minion Tornado Freeze Lumberjack
Zap Mega Minion Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado
Freeze
Wizard Zap
Wizard Zap Mega Minion Tornado Freeze
Wizard Tornado
Zap Wizard Tornado Freeze
Zap Wizard Tornado
Goblin Gang Tornado Lumberjack
Zap Wizard Tornado
Zap Wizard Tornado
Freeze
Zap
Zap Wizard
Wizard
Tornado Freeze
Zap Mega Minion Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Freeze Wizard
Mega Minion
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado
Zap Mega Minion Wizard Freeze
Mega Minion
Zap Wizard
Zap Freeze
Wizard
Zap Goblin Gang Freeze
Zap Mega Minion Wizard Tornado
Freeze
Goblin Gang Mega Minion Wizard Lumberjack
Zap Wizard
Zap Tornado
Mega Minion
Zap Goblin Gang Tornado Freeze
Zap Tornado
Zap Tornado Freeze

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