My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Balloon Electro Wizard Lumberjack
Fireball
Goblin Gang Wizard Balloon Electro Wizard Lumberjack
Poison
Goblin Gang Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Freeze Electro Wizard Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Freeze Electro Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Freeze Lumberjack Mega Knight
Goblin Gang
Balloon
Wizard
Balloon Lumberjack Mega Knight
Freeze
Balloon Zap
Balloon
Zap Freeze Lumberjack Goblin Gang Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Balloon Lumberjack Mega Knight
Lumberjack
Balloon Zap Wizard Electro Wizard Mega Knight
Mega Knight
Zap Wizard Balloon Electro Wizard Lumberjack

Defense Synergies 2 13

Zap
Electro Wizard Mega Knight Goblin Gang Lumberjack
Goblin Gang
Zap Electro Wizard Lumberjack
Wizard
Freeze Electro Wizard Lumberjack Mega Knight
Freeze
Wizard Electro Wizard Lumberjack Mega Knight
Balloon
Electro Wizard
Zap Goblin Gang Wizard Freeze Lumberjack Mega Knight
Lumberjack
Zap Goblin Gang Wizard Freeze Electro Wizard
Mega Knight
Zap Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Lumberjack Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Lumberjack Mega Knight Freeze Electro Wizard
Lumberjack Goblin Gang Electro Wizard Mega Knight
Lumberjack Mega Knight
Goblin Gang Freeze Zap Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Goblin Gang Wizard Freeze
Zap Electro Wizard Mega Knight
Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang Electro Wizard Zap Wizard Freeze Lumberjack Mega Knight
Zap Goblin Gang Wizard Electro Wizard
Lumberjack Mega Knight Zap Goblin Gang Wizard Freeze Electro Wizard
Wizard Mega Knight Zap Goblin Gang Freeze Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack Mega Knight
Zap Goblin Gang Freeze Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Goblin Gang Electro Wizard Lumberjack
Mega Knight Zap Goblin Gang Wizard Electro Wizard Lumberjack
Zap Wizard Freeze Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Goblin Gang Wizard Mega Knight Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Wizard Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Electro Wizard
Goblin Gang Lumberjack Mega Knight Zap Electro Wizard
Goblin Gang Lumberjack Mega Knight
Wizard Zap Goblin Gang Freeze Electro Wizard
Goblin Gang Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Freeze Electro Wizard Mega Knight
Goblin Gang
Mega Knight Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Goblin Gang Wizard Lumberjack
Wizard Mega Knight
Goblin Gang Electro Wizard Zap Freeze Lumberjack
Mega Knight Zap Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Electro Wizard
Freeze
Wizard Zap Mega Knight
Wizard Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Goblin Gang Electro Wizard Lumberjack
Zap Wizard Electro Wizard
Zap Wizard
Freeze
Zap
Zap Wizard
Wizard Mega Knight
Freeze
Zap Wizard Electro Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Freeze Wizard Mega Knight
Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Freeze
Zap Wizard Mega Knight
Zap Freeze Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Goblin Gang Freeze
Zap Wizard Electro Wizard
Freeze
Goblin Gang Wizard Electro Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Goblin Gang Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard Mega Knight

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