My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Musketeer Electro Wizard Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Arrows
Royal Delivery
Musketeer Balloon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Musketeer Balloon Electro Wizard Lumberjack
Poison
Musketeer Balloon Electro Wizard
Lightning
Musketeer Balloon Electro Wizard Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Musketeer Electro Wizard Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Musketeer

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado Balloon P.E.K.K.A Electro Wizard Musketeer Lumberjack
Arrows
Zap Balloon P.E.K.K.A Lumberjack
Musketeer
Zap Balloon P.E.K.K.A Lumberjack
Tornado
Zap P.E.K.K.A Balloon
Balloon
Zap Arrows Lumberjack Musketeer Tornado Electro Wizard
P.E.K.K.A
Zap Arrows Tornado Electro Wizard Musketeer Lumberjack
Electro Wizard
Zap P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Zap Arrows Musketeer P.E.K.K.A Electro Wizard

Defense Synergies 3 14

Zap
Electro Wizard Arrows Musketeer Tornado P.E.K.K.A Lumberjack
Arrows
Zap Tornado P.E.K.K.A Lumberjack
Musketeer
Lumberjack Zap Tornado P.E.K.K.A Electro Wizard
Tornado
P.E.K.K.A Zap Arrows Musketeer Electro Wizard
Balloon
P.E.K.K.A
Tornado Zap Arrows Musketeer Electro Wizard
Electro Wizard
Zap Musketeer Tornado P.E.K.K.A Lumberjack
Lumberjack
Musketeer Zap Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Wizard
P.E.K.K.A Lumberjack Zap Musketeer Electro Wizard
Tornado P.E.K.K.A Lumberjack Musketeer Electro Wizard
P.E.K.K.A Lumberjack Musketeer Electro Wizard
Arrows Tornado P.E.K.K.A Lumberjack
Arrows Tornado Zap Musketeer Electro Wizard Lumberjack
Musketeer Tornado Electro Wizard Zap Arrows
Zap Arrows Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer Tornado Lumberjack
Tornado Musketeer Electro Wizard Lumberjack
Electro Wizard Zap Arrows Musketeer Tornado Lumberjack
Arrows Musketeer Zap Tornado Electro Wizard
P.E.K.K.A Lumberjack Zap Musketeer Electro Wizard
Zap Arrows Tornado P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Tornado Zap P.E.K.K.A Electro Wizard Lumberjack
Arrows Musketeer Tornado P.E.K.K.A Electro Wizard Lumberjack
Arrows Zap Musketeer Tornado Electro Wizard Lumberjack
Zap Arrows Tornado Musketeer Electro Wizard Lumberjack
P.E.K.K.A Musketeer Tornado Electro Wizard Lumberjack
Arrows Musketeer P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Musketeer Lumberjack
P.E.K.K.A Lumberjack Zap Musketeer Electro Wizard
P.E.K.K.A Lumberjack Zap Musketeer Tornado Electro Wizard
P.E.K.K.A Musketeer Lumberjack
Arrows Zap Musketeer Tornado Electro Wizard
P.E.K.K.A Musketeer Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Tornado
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Lumberjack
P.E.K.K.A Zap Arrows Tornado Electro Wizard
P.E.K.K.A Lumberjack
Musketeer
Electro Wizard Zap Musketeer Tornado P.E.K.K.A Lumberjack
Arrows Zap Musketeer P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Tornado Electro Wizard
Arrows
Arrows Musketeer
Zap Arrows
Arrows Zap Musketeer Tornado
Arrows Musketeer Tornado
Arrows Zap Tornado
Arrows Zap Tornado
Musketeer Tornado Electro Wizard Lumberjack
Zap Arrows Musketeer Tornado Electro Wizard
Zap Arrows Musketeer Tornado
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows Tornado
Zap Arrows Musketeer Electro Wizard
Zap Arrows Tornado
Musketeer
Arrows Tornado
Musketeer Tornado
Zap Arrows Musketeer
Zap Arrows Tornado
Arrows Zap Musketeer Tornado Electro Wizard
Zap Arrows Musketeer Tornado
Zap Arrows Musketeer Tornado
Zap Arrows Musketeer Tornado Electro Wizard
Zap Electro Wizard Musketeer
Zap Arrows Musketeer
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Musketeer
Zap Arrows Musketeer Tornado Electro Wizard
Arrows
Musketeer Electro Wizard Lumberjack
Arrows Zap Musketeer
Zap Arrows Tornado
Musketeer P.E.K.K.A
Zap Musketeer Tornado Electro Wizard
Zap Musketeer Tornado Electro Wizard
Zap Musketeer Tornado Electro Wizard

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