My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Inferno Dragon Lumberjack Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Valkyrie Electro Wizard Lumberjack Graveyard
The Log
Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Valkyrie Electro Wizard Inferno Dragon Lumberjack Graveyard
Fireball
Electro Wizard Inferno Dragon Lumberjack
Poison
Electro Wizard Graveyard
Lightning
Valkyrie Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Valkyrie Electro Wizard Inferno Dragon Lumberjack Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Arrows Valkyrie

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Graveyard Valkyrie Lumberjack
Arrows
Zap Graveyard Lumberjack
Valkyrie
Lumberjack Graveyard Zap Electro Wizard
Rage
Electro Wizard
Electro Wizard
Zap Graveyard Valkyrie Rage Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Zap Arrows Electro Wizard Graveyard
Graveyard
Zap Arrows Valkyrie Electro Wizard Lumberjack

Defense Synergies 1 10

Zap
Electro Wizard Arrows Valkyrie Inferno Dragon Lumberjack
Arrows
Zap Valkyrie Lumberjack
Valkyrie
Zap Arrows Electro Wizard Lumberjack
Rage
Electro Wizard
Zap Valkyrie Inferno Dragon Lumberjack
Inferno Dragon
Zap Electro Wizard
Lumberjack
Zap Arrows Valkyrie Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Inferno Dragon Lumberjack Zap Valkyrie Electro Wizard
Lumberjack Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Valkyrie Electro Wizard
Arrows Valkyrie Lumberjack
Arrows Zap Valkyrie Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Arrows
Zap Arrows Valkyrie Electro Wizard
Inferno Dragon Lumberjack
Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Zap Arrows Lumberjack
Arrows Inferno Dragon Zap Electro Wizard
Lumberjack Zap Valkyrie Electro Wizard
Valkyrie Zap Arrows Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Zap Electro Wizard Inferno Dragon Lumberjack
Arrows Valkyrie Electro Wizard Lumberjack
Arrows Zap Valkyrie Electro Wizard Lumberjack
Zap Arrows Valkyrie Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Valkyrie Arrows Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Electro Wizard
Electro Wizard Zap Arrows Valkyrie Inferno Dragon Lumberjack
Lumberjack Zap Valkyrie Electro Wizard
Valkyrie Lumberjack Zap Electro Wizard
Valkyrie Inferno Dragon Lumberjack
Arrows Zap Electro Wizard
Valkyrie Electro Wizard Lumberjack
Valkyrie Inferno Dragon Lumberjack
Zap Electro Wizard Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Lumberjack
Zap Arrows Valkyrie Electro Wizard
Valkyrie Lumberjack
Valkyrie
Electro Wizard Zap Valkyrie Inferno Dragon Lumberjack
Arrows Valkyrie Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Electro Wizard Lumberjack
Zap Arrows Valkyrie Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows Electro Wizard
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie
Inferno Dragon
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard
Zap Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard Lumberjack
Arrows Zap
Zap Arrows
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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