My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Golem Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Mega Minion Inferno Dragon Lumberjack Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Mega Minion Wizard Inferno Dragon Lumberjack Night Witch
Fireball
Mega Minion Wizard Inferno Dragon Lumberjack Night Witch
Poison
Mega Minion Wizard Night Witch
Lightning
Mega Minion Wizard Inferno Dragon Lumberjack Night Witch
Rocket
Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Mega Minion Inferno Dragon Lumberjack Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Mega Minion Inferno Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Mirror Golem Lumberjack Night Witch
Mega Minion
Zap Golem
Wizard
Golem Lumberjack
Mirror
Zap Lumberjack Night Witch
Golem
Mega Minion Night Witch Zap Wizard Lumberjack
Inferno Dragon
Lumberjack
Zap Wizard Mirror Golem Night Witch
Night Witch
Golem Zap Mirror Lumberjack

Defense Synergies 2 10

Zap
Mega Minion Mirror Inferno Dragon Lumberjack Night Witch
Mega Minion
Zap Wizard Lumberjack Night Witch
Wizard
Mega Minion Lumberjack
Mirror
Zap Inferno Dragon Lumberjack Night Witch
Golem
Inferno Dragon
Zap Mirror
Lumberjack
Zap Mega Minion Wizard Mirror
Night Witch
Zap Mega Minion Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Inferno Dragon Lumberjack Zap Mega Minion Night Witch
Lumberjack Mega Minion Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Mega Minion
Lumberjack
Zap Mega Minion Lumberjack Night Witch
Mega Minion Inferno Dragon Zap Wizard Night Witch
Zap
Inferno Dragon Lumberjack Night Witch
Lumberjack Night Witch
Zap Mega Minion Wizard Lumberjack Night Witch
Mega Minion Inferno Dragon Zap Wizard Night Witch
Lumberjack Night Witch Zap Wizard
Wizard Zap Mega Minion Lumberjack Night Witch
Inferno Dragon Lumberjack
Zap Inferno Dragon Lumberjack
Wizard Lumberjack Night Witch
Zap Mega Minion Wizard Lumberjack Night Witch
Zap Wizard Mega Minion Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Mega Minion Wizard Inferno Dragon Lumberjack
Lumberjack Zap
Lumberjack Zap Night Witch
Inferno Dragon Lumberjack Night Witch
Wizard Zap
Mega Minion Lumberjack Night Witch
Inferno Dragon Lumberjack
Zap Mega Minion Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Lumberjack
Zap
Wizard Lumberjack Night Witch
Wizard
Zap Mega Minion Inferno Dragon Lumberjack Night Witch
Zap Mega Minion Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Zap Mega Minion
Wizard
Zap Wizard
Zap Wizard
Lumberjack Night Witch
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Night Witch
Zap Mega Minion Wizard
Zap Wizard
Night Witch
Wizard
Zap
Zap Wizard
Mega Minion Inferno Dragon
Zap Wizard
Zap Wizard
Zap
Zap Wizard Night Witch
Zap Mega Minion Wizard
Mega Minion Night Witch
Zap Wizard Night Witch
Zap
Wizard
Zap Night Witch
Zap Mega Minion Wizard
Mega Minion Wizard Lumberjack
Zap Wizard
Zap
Mega Minion
Zap
Zap
Zap

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