My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Bandit Inferno Dragon
Giant Snowball
Fire Spirit Bats Goblin Gang Balloon Inferno Dragon Lumberjack
Zap
Fire Spirit Bats Goblin Gang Balloon Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Bandit Lumberjack
The Log
Fire Spirit Goblin Gang Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Balloon Bandit Inferno Dragon Lumberjack
Fireball
Goblin Gang Balloon Bandit Inferno Dragon Lumberjack
Poison
Bats Goblin Gang Balloon
Lightning
Balloon Bandit Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Goblin Gang Bandit Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Goblin Gang

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Bandit Inferno Dragon Lumberjack
Bats
Balloon Zap Bandit Inferno Dragon Lumberjack
Zap
Balloon Fire Spirit Bats Bandit Lumberjack
Goblin Gang
Balloon Bandit
Balloon
Bats Zap Lumberjack Fire Spirit Goblin Gang Bandit
Bandit
Fire Spirit Bats Zap Goblin Gang Balloon Lumberjack
Inferno Dragon
Fire Spirit Bats
Lumberjack
Balloon Fire Spirit Bats Zap Bandit

Defense Synergies 0 13

Fire Spirit
Zap
Bats
Zap Bandit Inferno Dragon Lumberjack
Zap
Fire Spirit Bats Goblin Gang Bandit Inferno Dragon Lumberjack
Goblin Gang
Zap Bandit Inferno Dragon Lumberjack
Balloon
Bandit
Bats Zap Goblin Gang Lumberjack
Inferno Dragon
Bats Zap Goblin Gang
Lumberjack
Bats Zap Goblin Gang Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Lumberjack Bats Zap Goblin Gang Bandit
Goblin Gang Lumberjack Fire Spirit Bats Bandit Inferno Dragon
Inferno Dragon Lumberjack Bats Goblin Gang Bandit
Lumberjack
Goblin Gang Fire Spirit Bats Zap Bandit Lumberjack
Bats Inferno Dragon Fire Spirit Zap Goblin Gang
Zap Bandit
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Fire Spirit Bandit Lumberjack
Bats Goblin Gang Zap Bandit Lumberjack
Inferno Dragon Bats Zap Goblin Gang
Lumberjack Fire Spirit Bats Zap Goblin Gang Bandit
Fire Spirit Bats Zap Goblin Gang Lumberjack
Inferno Dragon Goblin Gang Bandit Lumberjack
Zap Goblin Gang Bandit Inferno Dragon Lumberjack
Bats Goblin Gang Lumberjack
Fire Spirit Bats Zap Goblin Gang Bandit Lumberjack
Zap Fire Spirit Bats Bandit Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Fire Spirit Bats Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Bandit
Bandit Zap Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Bandit Lumberjack Bats Zap
Goblin Gang Lumberjack Bats Zap Bandit
Goblin Gang Bandit Inferno Dragon Lumberjack
Fire Spirit Bats Zap Goblin Gang
Goblin Gang Bats Bandit Lumberjack
Inferno Dragon Lumberjack
Zap Bats Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Lumberjack
Zap
Goblin Gang Bandit Lumberjack
Goblin Gang Bats Zap Inferno Dragon Lumberjack
Bats Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Fire Spirit Zap
Fire Spirit Bats Zap
Fire Spirit
Fire Spirit Zap
Zap Bandit
Fire Spirit Bats Goblin Gang Lumberjack
Zap Bandit
Fire Spirit Zap
Fire Spirit Bandit
Bandit
Zap
Zap Bandit
Bandit
Bats
Fire Spirit Zap Bandit
Fire Spirit Zap
Zap
Zap Fire Spirit
Inferno Dragon
Zap Bandit
Zap Bandit
Zap Bandit
Fire Spirit Bats Zap
Zap Bats
Zap Bandit
Zap
Zap Fire Spirit Bats Goblin Gang Bandit
Fire Spirit Zap
Goblin Gang Lumberjack
Zap
Zap
Zap Bats Goblin Gang
Bats Zap
Zap Bandit

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