My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone
Giant Snowball
Minion Horde Clone Witch Lumberjack
Zap
Minion Horde Clone Witch
Barbarian Barrel
Wizard Clone Witch Lumberjack
The Log
Clone Witch Lumberjack
Earthquake
Clone Witch
Arrows
Minion Horde Clone Witch
Royal Delivery
Minion Horde Wizard Clone Witch P.E.K.K.A Lumberjack
Fireball
Minion Horde Wizard Clone Witch Lumberjack
Poison
Minion Horde Wizard Clone Witch
Lightning
Wizard Witch Lumberjack
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Fireball Lumberjack Minion Horde Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Clone Fireball Lumberjack

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Minion Horde Witch Lumberjack
Minion Horde
Zap Clone Lumberjack
Fireball
Zap
Wizard
P.E.K.K.A Lumberjack
Clone
Minion Horde Witch Lumberjack
Witch
Zap Clone P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Wizard Witch Lumberjack
Lumberjack
Zap Minion Horde Wizard Clone Witch P.E.K.K.A

Defense Synergies 1 8

Zap
Fireball Minion Horde Witch P.E.K.K.A Lumberjack
Minion Horde
Zap
Fireball
Zap Lumberjack
Wizard
P.E.K.K.A Lumberjack
Clone
Witch
Zap Lumberjack
P.E.K.K.A
Zap Wizard
Lumberjack
Zap Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Wizard
Minion Horde P.E.K.K.A Lumberjack Zap Witch
Minion Horde Witch P.E.K.K.A Lumberjack
Minion Horde Witch P.E.K.K.A Lumberjack
Fireball P.E.K.K.A Lumberjack
Fireball Zap Lumberjack
Minion Horde Zap Fireball Wizard Witch
Zap Fireball P.E.K.K.A
Minion Horde Witch P.E.K.K.A Lumberjack
Minion Horde Lumberjack
Minion Horde Witch Zap Fireball Wizard Lumberjack
Minion Horde Zap Fireball Wizard Witch
Minion Horde P.E.K.K.A Lumberjack Zap Fireball Wizard Witch
Fireball Wizard Zap Minion Horde Witch P.E.K.K.A Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Minion Horde Zap Fireball P.E.K.K.A Lumberjack
Minion Horde Wizard Fireball Witch P.E.K.K.A Lumberjack
Fireball Zap Minion Horde Wizard Witch Lumberjack
Zap Wizard Witch Fireball Lumberjack
P.E.K.K.A Lumberjack
Wizard Minion Horde Fireball Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Witch P.E.K.K.A
Fireball Zap Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Minion Horde Witch
P.E.K.K.A Lumberjack Zap Minion Horde Fireball
P.E.K.K.A Minion Horde Witch Lumberjack
Fireball Wizard Zap Minion Horde Witch
P.E.K.K.A Minion Horde Fireball Witch Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Zap Minion Horde P.E.K.K.A Fireball Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Witch Lumberjack
P.E.K.K.A Zap Fireball
P.E.K.K.A Minion Horde Fireball Wizard Witch Lumberjack
Wizard Minion Horde Fireball Witch
Witch Zap Minion Horde Fireball P.E.K.K.A Lumberjack
Zap Minion Horde Fireball Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Fireball
Fireball Wizard Zap Minion Horde
Fireball Wizard Zap Minion Horde Witch
Minion Horde Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Minion Horde Fireball Lumberjack
Zap Minion Horde Fireball Wizard
Fireball Zap Wizard
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard
Fireball
Minion Horde
Zap Fireball Wizard
Zap Fireball Wizard Witch
Minion Horde Fireball
Fireball Wizard
Zap Minion Horde Fireball
Zap Fireball Wizard Witch
Minion Horde Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Zap Minion Horde Fireball Wizard Witch
Zap Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball Wizard
Zap Minion Horde Fireball Witch
Fireball Zap Wizard Witch
Fireball
Fireball Minion Horde Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Minion Horde P.E.K.K.A
Zap Minion Horde Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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