My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Cannon Cart Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Cannon Cart Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Cannon Cart Bandit Inferno Dragon
Giant Snowball
Fire Spirit Archers Inferno Dragon Lumberjack
Zap
Fire Spirit Archers Cannon Cart Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Archers Cannon Cart Bandit Lumberjack
The Log
Fire Spirit Archers Cannon Cart Bandit Lumberjack
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Cannon Cart Bandit Inferno Dragon Lumberjack
Fireball
Archers Cannon Cart Bandit Inferno Dragon Lumberjack
Poison
Archers
Lightning
Cannon Cart Bandit Inferno Dragon Lumberjack
Rocket
Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Bandit Fireball Inferno Dragon Lumberjack Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Cannon Cart Bandit Inferno Dragon Lumberjack
Zap
Fireball Cannon Cart Fire Spirit Archers Bandit Lumberjack
Archers
Zap Bandit Inferno Dragon Lumberjack
Fireball
Zap
Cannon Cart
Zap Fire Spirit Bandit Lumberjack
Bandit
Fire Spirit Zap Archers Cannon Cart Lumberjack
Inferno Dragon
Fire Spirit Archers
Lumberjack
Fire Spirit Zap Archers Cannon Cart Bandit

Defense Synergies 1 14

Fire Spirit
Zap
Zap
Fireball Fire Spirit Archers Cannon Cart Bandit Inferno Dragon Lumberjack
Archers
Zap Cannon Cart Bandit Lumberjack
Fireball
Zap Bandit Lumberjack
Cannon Cart
Zap Archers Bandit Lumberjack
Bandit
Zap Archers Fireball Cannon Cart Lumberjack
Inferno Dragon
Zap
Lumberjack
Zap Archers Fireball Cannon Cart Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Fireball
Inferno Dragon Lumberjack Zap Cannon Cart Bandit
Lumberjack Fire Spirit Archers Cannon Cart Bandit Inferno Dragon
Inferno Dragon Lumberjack Cannon Cart Bandit
Fireball Lumberjack
Fireball Fire Spirit Zap Archers Cannon Cart Bandit Lumberjack
Inferno Dragon Fire Spirit Zap Archers Fireball
Zap Fireball Cannon Cart Bandit
Inferno Dragon Lumberjack
Fire Spirit Archers Cannon Cart Bandit Lumberjack
Archers Zap Fireball Cannon Cart Bandit Lumberjack
Inferno Dragon Zap Archers Fireball
Lumberjack Fire Spirit Zap Fireball Cannon Cart Bandit
Fire Spirit Fireball Zap Cannon Cart Lumberjack
Inferno Dragon Cannon Cart Bandit Lumberjack
Zap Fireball Bandit Inferno Dragon Lumberjack
Fireball Cannon Cart Lumberjack
Fire Spirit Fireball Zap Archers Cannon Cart Bandit Lumberjack
Zap Fire Spirit Archers Fireball Cannon Cart Bandit Inferno Dragon Lumberjack
Cannon Cart Inferno Dragon Lumberjack
Fire Spirit Archers Fireball Cannon Cart Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Fireball Cannon Cart Bandit
Fireball Bandit Zap Archers Cannon Cart Inferno Dragon Lumberjack
Bandit Lumberjack Zap Cannon Cart
Lumberjack Zap Fireball Cannon Cart Bandit
Cannon Cart Bandit Inferno Dragon Lumberjack
Fire Spirit Fireball Zap Archers
Archers Fireball Cannon Cart Bandit Lumberjack
Cannon Cart Inferno Dragon Lumberjack
Zap Fireball Cannon Cart Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Cannon Cart Lumberjack
Zap Fireball
Cannon Cart Fireball Bandit Lumberjack
Archers Fireball Cannon Cart
Zap Archers Fireball Cannon Cart Inferno Dragon Lumberjack
Zap Archers Fireball Cannon Cart Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Cannon Cart Bandit
Cannon Cart Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap
Fire Spirit Archers
Fireball Fire Spirit Zap
Fireball Zap Bandit
Fire Spirit Fireball Lumberjack
Zap Fireball Cannon Cart Bandit
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball Cannon Cart Bandit
Fireball Cannon Cart Bandit
Zap Fireball Cannon Cart
Zap Fireball Cannon Cart Bandit
Fireball Cannon Cart Bandit
Fireball
Fire Spirit Zap Archers Fireball Bandit
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball Cannon Cart
Zap Fire Spirit Fireball
Inferno Dragon
Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Fire Spirit Zap Archers Fireball
Zap Fireball
Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Fire Spirit Archers Fireball Cannon Cart Bandit
Fireball Fire Spirit Zap Archers
Fireball
Fireball Cannon Cart Lumberjack
Zap Fireball
Zap Fireball
Cannon Cart
Zap Fireball
Zap Fireball
Zap Fireball Cannon Cart Bandit

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