My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Furnace Miner
Zap
Furnace
Barbarian Barrel
Elite Barbarians Furnace Wizard Electro Wizard
The Log
Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Wizard Miner Electro Wizard
Fireball
Elite Barbarians Furnace Wizard Electro Wizard
Poison
Furnace Wizard Electro Wizard
Lightning
Elite Barbarians Furnace Wizard Electro Wizard
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Fireball Furnace Poison Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Miner Fireball Furnace

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Furnace Wizard The Log
Fireball
Elite Barbarians The Log Miner Electro Wizard
Furnace
Miner Elite Barbarians
Wizard
Elite Barbarians Miner
Poison
Miner The Log
The Log
Elite Barbarians Fireball Poison Miner
Miner
Furnace Poison Fireball Wizard The Log Electro Wizard
Electro Wizard
Fireball Miner

Defense Synergies 1 11

Elite Barbarians
Wizard The Log
Fireball
The Log Miner Electro Wizard
Furnace
Electro Wizard
Wizard
Elite Barbarians The Log Electro Wizard
Poison
The Log Electro Wizard
The Log
Fireball Elite Barbarians Wizard Poison Miner Electro Wizard
Miner
Fireball The Log
Electro Wizard
Fireball Furnace Wizard Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
Elite Barbarians Furnace The Log Electro Wizard
Furnace Elite Barbarians Electro Wizard
Elite Barbarians Furnace Electro Wizard
Elite Barbarians Fireball Poison The Log
Fireball The Log Furnace Electro Wizard
Furnace Electro Wizard Fireball Wizard Poison
Fireball Poison The Log Electro Wizard
Elite Barbarians Furnace
Elite Barbarians Miner Electro Wizard
Poison Electro Wizard Fireball Furnace Wizard The Log
Fireball Furnace Wizard Poison Electro Wizard
Furnace Elite Barbarians Fireball Wizard The Log Electro Wizard
Fireball Wizard Furnace Poison The Log Electro Wizard
Elite Barbarians Furnace Electro Wizard
Elite Barbarians Fireball Furnace The Log Electro Wizard
Wizard Elite Barbarians Fireball Furnace Poison Electro Wizard
Fireball Elite Barbarians Furnace Wizard The Log Electro Wizard
Furnace Wizard Poison The Log Fireball Electro Wizard
Elite Barbarians Electro Wizard
Wizard Elite Barbarians Fireball Furnace Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Furnace Electro Wizard
Fireball Poison Electro Wizard Elite Barbarians Wizard The Log Miner
Elite Barbarians Furnace The Log Electro Wizard
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians
Fireball Furnace Wizard Poison Electro Wizard
Elite Barbarians Fireball Furnace Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Fireball Poison The Log
Elite Barbarians
Elite Barbarians Fireball Poison The Log Electro Wizard
Elite Barbarians Fireball Wizard
Wizard Fireball Furnace
Elite Barbarians Electro Wizard Fireball Furnace Poison The Log
Poison Elite Barbarians Fireball Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison The Log
Fireball Poison The Log Miner Electro Wizard
Fireball Poison The Log Miner
Fireball Poison The Log
Fireball Wizard Poison Furnace The Log
Fireball Wizard Poison Furnace
Furnace Wizard Poison The Log
Fireball Poison The Log Wizard
Fireball Poison The Log Miner Wizard
Elite Barbarians Fireball Poison Electro Wizard
Poison Miner Fireball Wizard The Log Electro Wizard
Fireball Poison Wizard
Poison Elite Barbarians Fireball The Log Miner
Fireball Poison
Elite Barbarians Fireball Furnace Poison The Log
Fireball Furnace Wizard Poison The Log
Fireball Furnace Wizard Poison The Log
Fireball Poison
Fireball Wizard Poison The Log Electro Wizard
Fireball Wizard Poison The Log Miner
Fireball Poison The Log
Fireball Wizard Poison
The Log
Fireball Poison The Log
Poison The Log Fireball Furnace Wizard
Fireball Poison The Log Miner Wizard Electro Wizard
Fireball Wizard Poison The Log Miner
Fireball Poison Miner The Log
Elite Barbarians Poison Fireball Furnace Wizard Electro Wizard
Electro Wizard Fireball Wizard Poison
Elite Barbarians Fireball
Poison Fireball Wizard The Log Miner
Fireball Poison Electro Wizard
Fireball Wizard Poison The Log
Electro Wizard Fireball
Fireball Poison Wizard Electro Wizard
The Log Fireball
Fireball Poison Miner Wizard Electro Wizard
The Log Fireball Wizard Poison
Fireball Poison
Elite Barbarians
Elite Barbarians Fireball Poison The Log Electro Wizard
Fireball Poison Electro Wizard
Poison Fireball The Log Miner Electro Wizard

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