My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Miner Inferno Dragon
Giant Snowball
Miner Inferno Dragon Lumberjack
Zap
Prince Inferno Dragon
Barbarian Barrel
Elite Barbarians Electro Wizard Lumberjack
The Log
Elite Barbarians Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Elite Barbarians Prince Miner Electro Wizard Inferno Dragon Lumberjack
Fireball
Elite Barbarians Electro Wizard Inferno Dragon Lumberjack
Poison
Electro Wizard
Lightning
Elite Barbarians Prince Electro Wizard Inferno Dragon Lumberjack
Rocket
Elite Barbarians Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Electro Wizard Inferno Dragon Lumberjack Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Miner Electro Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Prince Miner Lumberjack
Elite Barbarians
Arrows The Log Lumberjack
Prince
Arrows The Log Miner Electro Wizard Lumberjack
The Log
Elite Barbarians Prince Miner Lumberjack
Miner
Arrows Prince The Log Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Prince Miner Lumberjack
Inferno Dragon
Miner
Lumberjack
Arrows Elite Barbarians Prince The Log Miner Electro Wizard

Defense Synergies 1 10

Arrows
Prince Lumberjack
Elite Barbarians
The Log
Prince
The Log Arrows Electro Wizard
The Log
Prince Elite Barbarians Miner Electro Wizard Inferno Dragon Lumberjack
Miner
The Log
Electro Wizard
Prince The Log Inferno Dragon Lumberjack
Inferno Dragon
The Log Electro Wizard
Lumberjack
Arrows The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Elite Barbarians Inferno Dragon Lumberjack Prince The Log Electro Wizard
Prince Lumberjack Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Prince Inferno Dragon Lumberjack Electro Wizard
Arrows Elite Barbarians Prince The Log Lumberjack
Arrows The Log Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Arrows
Arrows The Log Electro Wizard
Inferno Dragon Elite Barbarians Prince Lumberjack
Elite Barbarians Prince Miner Electro Wizard Lumberjack
Electro Wizard Arrows The Log Lumberjack
Arrows Inferno Dragon Electro Wizard
Prince Lumberjack Elite Barbarians The Log Electro Wizard
Arrows Prince The Log Electro Wizard Lumberjack
Elite Barbarians Inferno Dragon Prince Electro Wizard Lumberjack
Elite Barbarians Prince The Log Electro Wizard Inferno Dragon Lumberjack
Arrows Elite Barbarians Prince Electro Wizard Lumberjack
Arrows Elite Barbarians Prince The Log Electro Wizard Lumberjack
Arrows The Log Electro Wizard Inferno Dragon Lumberjack
Elite Barbarians Prince Electro Wizard Inferno Dragon Lumberjack
Arrows Elite Barbarians Prince The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Prince Electro Wizard
Electro Wizard Arrows Elite Barbarians Prince The Log Miner Inferno Dragon Lumberjack
Lumberjack Elite Barbarians Prince The Log Electro Wizard
Prince Lumberjack Elite Barbarians The Log Electro Wizard
Elite Barbarians Prince Inferno Dragon Lumberjack
Arrows Electro Wizard
Prince Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Prince Inferno Dragon Lumberjack
Electro Wizard Elite Barbarians Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Prince Lumberjack
Arrows Elite Barbarians Prince The Log Electro Wizard
Elite Barbarians Prince Lumberjack
Elite Barbarians Electro Wizard Prince The Log Inferno Dragon Lumberjack
Arrows Elite Barbarians The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner Electro Wizard
Arrows The Log Miner
Arrows Prince The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Miner
Elite Barbarians Prince Electro Wizard Lumberjack
Miner Arrows Prince The Log Electro Wizard
Arrows
Elite Barbarians The Log Miner
Arrows
Arrows Elite Barbarians Prince The Log
Arrows The Log
Arrows The Log
Arrows
Arrows Prince The Log Electro Wizard
Arrows The Log Miner
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log
Inferno Dragon
Arrows The Log Miner Electro Wizard
Arrows Prince The Log Miner
Miner Arrows The Log
Elite Barbarians Arrows Electro Wizard
Electro Wizard
Elite Barbarians
Arrows The Log Miner
Arrows Electro Wizard
Prince
Arrows The Log
Electro Wizard Prince
Arrows Electro Wizard
Arrows The Log
Miner Prince Electro Wizard Lumberjack
Arrows The Log
Arrows
Elite Barbarians Prince
Elite Barbarians The Log Electro Wizard
Electro Wizard
Prince The Log Miner Electro Wizard

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