My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant
Giant Snowball
Minion Horde Goblin Hut
Zap
Minion Horde Goblin Hut
Barbarian Barrel
Elite Barbarians Goblin Hut Wizard
The Log
Elite Barbarians Goblin Hut
Earthquake
Goblin Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Minion Horde Elite Barbarians Goblin Hut Wizard
Fireball
Minion Horde Elite Barbarians Goblin Hut Wizard
Poison
Minion Horde Goblin Hut Wizard
Lightning
Elite Barbarians Goblin Hut Wizard
Rocket
Minion Horde Elite Barbarians Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Minion Horde Giant Goblin Hut Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap The Log Fireball Minion Horde

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Minion Horde Goblin Hut The Log
Minion Horde
Zap Giant
Elite Barbarians
Zap Fireball Wizard The Log
Fireball
Zap Elite Barbarians Giant The Log
Giant
Zap Minion Horde Fireball Goblin Hut Wizard The Log
Goblin Hut
Zap Giant The Log
Wizard
Elite Barbarians Giant
The Log
Zap Elite Barbarians Fireball Giant Goblin Hut

Defense Synergies 2 10

Zap
Fireball Minion Horde Elite Barbarians Goblin Hut The Log
Minion Horde
Zap The Log
Elite Barbarians
Zap Wizard The Log
Fireball
Zap The Log Goblin Hut
Giant
Goblin Hut
Zap Fireball Wizard
Wizard
Elite Barbarians Goblin Hut The Log
The Log
Fireball Zap Minion Horde Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Goblin Hut Wizard The Log
Minion Horde Elite Barbarians Zap Goblin Hut The Log
Minion Horde Goblin Hut Elite Barbarians
Minion Horde Elite Barbarians Goblin Hut
Elite Barbarians Fireball The Log
Fireball The Log Zap
Minion Horde Zap Fireball Goblin Hut Wizard
Zap Fireball The Log
Minion Horde Elite Barbarians Goblin Hut
Elite Barbarians Minion Horde
Minion Horde Zap Fireball Goblin Hut Wizard The Log
Minion Horde Zap Fireball Goblin Hut Wizard
Minion Horde Goblin Hut Zap Elite Barbarians Fireball Wizard The Log
Fireball Wizard Zap Minion Horde Goblin Hut The Log
Elite Barbarians Minion Horde Goblin Hut
Minion Horde Zap Elite Barbarians Fireball Goblin Hut The Log
Minion Horde Wizard Elite Barbarians Fireball Goblin Hut
Fireball Zap Minion Horde Elite Barbarians Goblin Hut Wizard The Log
Zap Wizard The Log Fireball Goblin Hut
Elite Barbarians Goblin Hut
Wizard Minion Horde Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Goblin Hut
Fireball Zap Elite Barbarians Wizard The Log
Zap Minion Horde Elite Barbarians Goblin Hut The Log
Zap Minion Horde Elite Barbarians Fireball The Log
Minion Horde Elite Barbarians Goblin Hut
Fireball Wizard Zap Minion Horde Goblin Hut
Minion Horde Elite Barbarians Fireball Goblin Hut
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball Goblin Hut The Log
Minion Horde Goblin Hut
Minion Horde Elite Barbarians Goblin Hut
Zap Elite Barbarians Fireball The Log
Elite Barbarians Minion Horde Fireball Wizard
Wizard Minion Horde Fireball
Elite Barbarians Goblin Hut Zap Minion Horde Fireball The Log
Zap Minion Horde Elite Barbarians Fireball Goblin Hut Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball Zap The Log
Minion Horde Fireball Goblin Hut The Log
Fireball The Log
Fireball Wizard Zap Minion Horde The Log
Fireball Wizard Zap Minion Horde
Minion Horde Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard The Log
Fireball Zap Wizard
Elite Barbarians Fireball Goblin Hut The Log
Minion Horde Fireball
Zap Elite Barbarians Fireball Goblin Hut The Log
Zap Minion Horde Fireball Goblin Hut Wizard The Log
Minion Horde Fireball Goblin Hut Wizard The Log
Fireball
Minion Horde
Zap Fireball Wizard The Log
Zap Fireball Wizard The Log
Minion Horde Fireball The Log
Fireball Wizard
The Log
Zap Minion Horde Fireball The Log
Zap The Log Fireball Wizard
Minion Horde
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Elite Barbarians Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball Goblin Hut Wizard
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard The Log
Zap Minion Horde Fireball
Minion Horde
Fireball Wizard The Log
Zap Minion Horde Fireball Goblin Hut
Fireball Zap Wizard
The Log Fireball
Fireball Minion Horde Wizard
The Log Zap Fireball Wizard
Zap Fireball
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log

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