My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Bandit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Princess Inferno Dragon Lumberjack
Zap
Princess Bandit Inferno Dragon
Barbarian Barrel
Princess Bandit Electro Wizard Magic Archer Lumberjack
The Log
Princess Bandit Lumberjack
Earthquake
Arrows
Princess
Royal Delivery
Princess Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack
Fireball
Princess Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack
Poison
Princess Electro Wizard Magic Archer
Lightning
Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Princess Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Princess Bandit Electro Wizard

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

The Log
Princess Bandit Magic Archer Lumberjack Mega Knight
Princess
The Log Mega Knight
Bandit
The Log Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Bandit Magic Archer Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
The Log Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
The Log Bandit Electro Wizard Magic Archer Mega Knight
Mega Knight
Inferno Dragon The Log Princess Bandit Electro Wizard Magic Archer Lumberjack

Defense Synergies 0 20

The Log
Princess Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Princess
The Log Bandit Mega Knight
Bandit
The Log Princess Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
The Log Bandit Inferno Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Magic Archer
The Log Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
The Log Bandit Electro Wizard Magic Archer
Mega Knight
The Log Princess Bandit Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
Inferno Dragon Lumberjack The Log Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Bandit Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bandit Electro Wizard Mega Knight
The Log Princess Lumberjack Mega Knight
The Log Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Inferno Dragon Princess Magic Archer
The Log Bandit Electro Wizard Magic Archer Mega Knight
Inferno Dragon Princess Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard The Log Princess Bandit Magic Archer Lumberjack Mega Knight
Inferno Dragon Princess Electro Wizard Magic Archer
Lumberjack Mega Knight The Log Bandit Electro Wizard
Mega Knight The Log Princess Electro Wizard Magic Archer Lumberjack
Inferno Dragon Bandit Electro Wizard Lumberjack Mega Knight
The Log Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Electro Wizard Lumberjack
Mega Knight The Log Bandit Electro Wizard Magic Archer Lumberjack
The Log Princess Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Mega Knight The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bandit Electro Wizard
Bandit Electro Wizard The Log Inferno Dragon Magic Archer Lumberjack Mega Knight
Bandit Lumberjack Mega Knight The Log Electro Wizard
Lumberjack Mega Knight The Log Bandit Electro Wizard
Bandit Inferno Dragon Lumberjack Mega Knight
Princess Electro Wizard Magic Archer
Bandit Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight The Log Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight The Log Electro Wizard
Mega Knight Bandit Lumberjack
Princess Magic Archer Mega Knight
Electro Wizard The Log Inferno Dragon Magic Archer Lumberjack
Mega Knight The Log Princess Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer The Log Bandit
The Log Princess Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer
The Log
The Log Magic Archer Mega Knight
Princess Magic Archer
The Log Princess Magic Archer
The Log Princess Magic Archer
The Log Bandit
Electro Wizard Lumberjack
The Log Princess Bandit Electro Wizard Magic Archer
Princess Magic Archer
The Log Princess Bandit Magic Archer
Princess Bandit Magic Archer
Princess The Log Magic Archer
The Log Princess Bandit Magic Archer
Magic Archer The Log Princess Bandit Mega Knight
The Log Princess Bandit Electro Wizard Magic Archer Mega Knight
The Log Princess Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Princess
The Log
The Log
The Log Princess Magic Archer Mega Knight
Inferno Dragon
The Log Princess Bandit Electro Wizard Magic Archer
The Log Princess Bandit Magic Archer Mega Knight
The Log Bandit Magic Archer
Princess Electro Wizard Magic Archer
Electro Wizard
The Log Bandit Magic Archer Mega Knight
Princess Electro Wizard Magic Archer
Mega Knight
The Log Princess Magic Archer
Electro Wizard Princess Bandit Magic Archer
Princess Electro Wizard Magic Archer
The Log
Princess Electro Wizard Magic Archer Lumberjack Mega Knight
The Log Princess Magic Archer
Mega Knight
The Log Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer
The Log Princess Bandit Electro Wizard Magic Archer Mega Knight

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