My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon
Giant Snowball
Minions Inferno Dragon
Zap
Minions Inferno Dragon
Barbarian Barrel
Tesla Electro Wizard
The Log
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Bowler Electro Wizard Inferno Dragon
Fireball
Minions Tesla Bowler Electro Wizard Inferno Dragon
Poison
Minions Electro Wizard
Lightning
Tesla Bowler Electro Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Tesla Poison Electro Wizard Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Tesla

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Minions Poison Bowler The Log
Minions
Zap Bowler Inferno Dragon
Tesla
Poison
Zap Bowler The Log
Bowler
Zap Minions Poison The Log Electro Wizard
The Log
Zap Poison Bowler
Electro Wizard
Zap Bowler
Inferno Dragon
Minions

Defense Synergies 3 20

Zap
Electro Wizard Minions Tesla Poison Bowler The Log Inferno Dragon
Minions
Zap Tesla Bowler The Log Electro Wizard
Tesla
The Log Zap Minions Poison Bowler Electro Wizard Inferno Dragon
Poison
Zap Tesla The Log Electro Wizard
Bowler
The Log Zap Minions Tesla Electro Wizard
The Log
Tesla Bowler Zap Minions Poison Electro Wizard Inferno Dragon
Electro Wizard
Zap Minions Tesla Poison Bowler The Log Inferno Dragon
Inferno Dragon
Zap Tesla The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Tesla The Log Electro Wizard
Inferno Dragon Zap Minions Tesla The Log Electro Wizard
Tesla Bowler Minions Electro Wizard Inferno Dragon
Tesla Inferno Dragon Minions Bowler Electro Wizard
Poison Bowler The Log
Bowler The Log Zap Minions Tesla Electro Wizard
Minions Tesla Electro Wizard Inferno Dragon Zap Poison
Bowler Zap Tesla Poison The Log Electro Wizard
Tesla Inferno Dragon Minions
Tesla Bowler Electro Wizard
Minions Poison Electro Wizard Zap Tesla Bowler The Log
Minions Tesla Inferno Dragon Zap Poison Electro Wizard
Tesla Bowler Zap Minions The Log Electro Wizard
Bowler Zap Minions Tesla Poison The Log Electro Wizard
Inferno Dragon Tesla Electro Wizard
Zap Tesla Bowler The Log Electro Wizard Inferno Dragon
Tesla Minions Poison Bowler Electro Wizard
Tesla Zap Minions Bowler The Log Electro Wizard
Zap Poison The Log Minions Tesla Bowler Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Bowler Minions Tesla Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Bowler Electro Wizard
Poison Electro Wizard Zap Tesla Bowler The Log Inferno Dragon
Zap Minions Bowler The Log Electro Wizard
Bowler Zap Tesla The Log Electro Wizard
Tesla Bowler Inferno Dragon
Poison Zap Minions Tesla Electro Wizard
Minions Tesla Bowler Electro Wizard
Tesla Inferno Dragon
Zap Electro Wizard Minions Poison The Log Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Minions Tesla Bowler
Zap Poison Bowler The Log Electro Wizard
Bowler Tesla
Tesla Bowler
Tesla Electro Wizard Zap Minions Poison Bowler The Log Inferno Dragon
Minions Poison Bowler Zap Tesla The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap Bowler The Log Electro Wizard
Poison The Log
Poison The Log
Poison Zap Bowler The Log
Poison Zap Minions
Poison Bowler The Log
Poison The Log Zap Bowler
Poison The Log Zap
Minions Poison Bowler Electro Wizard
Poison Zap Bowler The Log Electro Wizard
Poison Zap
Poison Bowler The Log
Minions Poison
Zap Poison The Log
Zap Poison Bowler The Log
Poison Bowler The Log
Poison
Minions
Zap Poison Bowler The Log Electro Wizard
Zap Poison Bowler The Log
Minions Poison Bowler The Log
Poison
Bowler The Log
Zap Poison The Log
Zap Poison The Log Bowler
Inferno Dragon
Poison The Log Zap Bowler Electro Wizard
Zap Poison Bowler The Log
Poison Zap The Log
Poison Zap Electro Wizard
Zap Electro Wizard Minions Poison
Bowler
Poison Zap The Log
Zap Poison Electro Wizard
Poison Bowler The Log
Zap Electro Wizard Minions
Poison Zap Electro Wizard
The Log
Poison Bowler Electro Wizard
The Log Zap Poison Bowler
Zap Poison
Zap Minions Poison Bowler The Log Electro Wizard
Zap Poison Electro Wizard
Poison Zap Bowler The Log Electro Wizard

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