My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Flying Machine P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Flying Machine
Zap
Bats Flying Machine
Barbarian Barrel
Ice Spirit Tesla
The Log
Ice Spirit
Earthquake
Tesla
Arrows
Ice Spirit Bats Flying Machine
Royal Delivery
Ice Spirit Bats Flying Machine P.E.K.K.A
Fireball
Tesla Flying Machine
Poison
Bats Flying Machine
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap The Log Tesla Flying Machine Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap The Log

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Bats
Bats
Ice Spirit Zap Flying Machine P.E.K.K.A
Zap
Ice Spirit P.E.K.K.A Bats Flying Machine The Log
Tesla
Flying Machine
Bats Zap P.E.K.K.A
Rocket
P.E.K.K.A
Ice Spirit Zap Bats Flying Machine The Log
The Log
Zap P.E.K.K.A

Defense Synergies 3 17

Ice Spirit
Zap Bats Tesla Flying Machine Rocket P.E.K.K.A The Log
Bats
Ice Spirit Zap Tesla P.E.K.K.A The Log
Zap
Ice Spirit Bats Tesla Flying Machine P.E.K.K.A The Log
Tesla
The Log Ice Spirit Bats Zap
Flying Machine
Ice Spirit Zap P.E.K.K.A The Log
Rocket
Ice Spirit The Log
P.E.K.K.A
The Log Ice Spirit Bats Zap Flying Machine
The Log
Tesla P.E.K.K.A Ice Spirit Bats Zap Flying Machine Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Flying Machine The Log
P.E.K.K.A Ice Spirit Bats Zap Tesla Flying Machine The Log
Tesla Rocket P.E.K.K.A Bats
Tesla P.E.K.K.A Bats
Rocket P.E.K.K.A The Log
The Log Bats Zap Tesla Flying Machine
Bats Tesla Rocket Ice Spirit Zap Flying Machine
Rocket Zap Tesla Flying Machine P.E.K.K.A The Log
Tesla P.E.K.K.A
Ice Spirit Tesla
Bats Zap Tesla Flying Machine The Log
Tesla Bats Zap Flying Machine
Tesla P.E.K.K.A Ice Spirit Bats Zap Flying Machine Rocket The Log
Rocket Ice Spirit Bats Zap Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla
Rocket Ice Spirit Zap Tesla P.E.K.K.A The Log
Tesla Bats P.E.K.K.A
Ice Spirit Tesla Bats Zap Flying Machine The Log
Zap The Log Ice Spirit Bats Tesla Flying Machine
P.E.K.K.A Tesla
Bats Tesla Flying Machine P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A
Zap Tesla Flying Machine Rocket The Log
P.E.K.K.A Ice Spirit Bats Zap Rocket The Log
Rocket P.E.K.K.A Bats Zap Tesla The Log
P.E.K.K.A Tesla
Rocket Ice Spirit Bats Zap Tesla Flying Machine
Rocket P.E.K.K.A Bats Tesla Flying Machine
P.E.K.K.A Tesla
Zap Rocket P.E.K.K.A Ice Spirit Bats Flying Machine The Log
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla Flying Machine
Rocket P.E.K.K.A Zap The Log
Rocket P.E.K.K.A Tesla
Tesla Flying Machine
Tesla Ice Spirit Bats Zap Flying Machine Rocket P.E.K.K.A The Log
Bats Zap Tesla Flying Machine P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket The Log
Zap Flying Machine The Log
Rocket Flying Machine The Log
Flying Machine Rocket The Log
Rocket Zap The Log
Ice Spirit Bats Zap Flying Machine Rocket
Flying Machine The Log
The Log Ice Spirit Zap Flying Machine
The Log Zap Flying Machine
Rocket Bats
Rocket Zap Flying Machine The Log
Zap Flying Machine Rocket
Flying Machine Rocket The Log
Flying Machine Rocket
Zap Flying Machine The Log
Rocket Zap Flying Machine The Log
Flying Machine Rocket The Log
Rocket
Bats Rocket
Rocket Zap Flying Machine The Log
Rocket Zap Flying Machine The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap Flying Machine The Log
Zap The Log Ice Spirit
The Log Zap Flying Machine
Zap Flying Machine The Log
Rocket Zap The Log
Bats Zap Flying Machine
Zap Rocket Ice Spirit Bats Flying Machine
Zap Rocket The Log
Zap Rocket Ice Spirit
P.E.K.K.A
Rocket The Log
Zap Ice Spirit Bats Flying Machine Rocket
Rocket Zap Flying Machine
The Log
Flying Machine Rocket
The Log Zap Flying Machine
Rocket Zap
Flying Machine P.E.K.K.A
Zap Ice Spirit Bats Flying Machine Rocket The Log
Bats Zap Flying Machine Rocket
Zap Flying Machine Rocket The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: