My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Dark Prince
Giant Snowball
Minions Goblin Barrel
Zap
Minions Goblin Barrel Dark Prince
Barbarian Barrel
Tesla Goblin Barrel Dark Prince Electro Wizard
The Log
Goblin Barrel Dark Prince
Earthquake
Tesla Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Goblin Barrel Dark Prince Electro Wizard
Fireball
Minions Tesla Goblin Barrel Electro Wizard
Poison
Minions Electro Wizard
Lightning
Tesla Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Barrel Tesla Fireball Dark Prince Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Minions Dark Prince The Log
Minions
Zap Dark Prince
Tesla
Fireball
Zap Dark Prince The Log Electro Wizard
Goblin Barrel
Dark Prince
Dark Prince
Goblin Barrel Zap Minions Fireball Electro Wizard
The Log
Zap Fireball
Electro Wizard
Zap Fireball Dark Prince

Defense Synergies 4 16

Zap
Fireball Electro Wizard Minions Tesla Dark Prince The Log
Minions
Zap Tesla Dark Prince The Log Electro Wizard
Tesla
The Log Zap Minions Fireball Dark Prince Electro Wizard
Fireball
Zap The Log Tesla Dark Prince Electro Wizard
Goblin Barrel
Dark Prince
Zap Minions Tesla Fireball The Log Electro Wizard
The Log
Tesla Fireball Zap Minions Dark Prince Electro Wizard
Electro Wizard
Zap Minions Tesla Fireball Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Fireball The Log Electro Wizard
Zap Minions Tesla Dark Prince The Log Electro Wizard
Tesla Minions Dark Prince Electro Wizard
Tesla Minions Dark Prince Electro Wizard
Fireball Dark Prince The Log
Fireball The Log Zap Minions Tesla Dark Prince Electro Wizard
Minions Tesla Electro Wizard Zap Fireball
Zap Tesla Fireball The Log Electro Wizard
Tesla Minions
Tesla Dark Prince Electro Wizard
Minions Electro Wizard Zap Tesla Fireball Dark Prince The Log
Minions Tesla Zap Fireball Electro Wizard
Tesla Zap Minions Fireball Dark Prince The Log Electro Wizard
Fireball Zap Minions Tesla Dark Prince The Log Electro Wizard
Tesla Electro Wizard
Zap Tesla Fireball The Log Electro Wizard
Tesla Minions Fireball Dark Prince Electro Wizard
Tesla Fireball Zap Minions Dark Prince The Log Electro Wizard
Zap The Log Minions Tesla Fireball Dark Prince Electro Wizard
Tesla Electro Wizard
Dark Prince Minions Tesla Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Zap Tesla The Log
Zap Minions Dark Prince The Log Electro Wizard
Dark Prince Zap Tesla Fireball The Log Electro Wizard
Tesla Dark Prince
Fireball Zap Minions Tesla Electro Wizard
Dark Prince Minions Tesla Fireball Electro Wizard
Tesla Dark Prince
Zap Electro Wizard Minions Fireball Dark Prince The Log
Tesla
Minions Tesla Dark Prince
Zap Fireball Dark Prince The Log Electro Wizard
Dark Prince Tesla Fireball
Tesla Fireball
Tesla Electro Wizard Zap Minions Fireball Dark Prince The Log
Minions Zap Tesla Fireball Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball Dark Prince The Log
Fireball Zap Dark Prince The Log
Fireball Zap Minions
The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Fireball Electro Wizard
Zap Fireball Dark Prince The Log Electro Wizard
Fireball Zap
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions
Zap Fireball Dark Prince The Log Electro Wizard
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Dark Prince
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Minions Fireball Dark Prince
Fireball Zap Electro Wizard
The Log Fireball
Fireball Dark Prince Electro Wizard
The Log Zap Fireball
Zap Fireball
Dark Prince
Zap Minions Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Dark Prince The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: