My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Electro Spirit Electro Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Hog Rider Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Dark Prince Inferno Dragon
Barbarian Barrel
Heal Spirit Wizard Dark Prince Magic Archer
The Log
Heal Spirit Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Hog Rider Wizard Dark Prince Inferno Dragon Magic Archer
Fireball
Hog Rider Wizard Inferno Dragon Magic Archer
Poison
Wizard Magic Archer
Lightning
Wizard Dark Prince Inferno Dragon Magic Archer
Rocket
Hog Rider Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Dark Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Hog Rider Dark Prince Inferno Dragon Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit The Log Hog Rider Dark Prince

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Hog Rider Wizard Dark Prince Inferno Dragon Mega Knight
Hog Rider
The Log Heal Spirit Wizard Dark Prince Magic Archer Mega Knight
Wizard
Heal Spirit Hog Rider Dark Prince Mega Knight
Dark Prince
Heal Spirit Hog Rider Wizard Magic Archer
The Log
Hog Rider Magic Archer Mega Knight
Inferno Dragon
Mega Knight Heal Spirit
Magic Archer
Hog Rider Dark Prince The Log Mega Knight
Mega Knight
Inferno Dragon Heal Spirit Hog Rider Wizard The Log Magic Archer

Defense Synergies 0 10

Heal Spirit
Hog Rider
Wizard
Dark Prince The Log Mega Knight
Dark Prince
Wizard The Log Magic Archer
The Log
Wizard Dark Prince Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
The Log Mega Knight
Magic Archer
Dark Prince The Log Mega Knight
Mega Knight
Wizard The Log Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Magic Archer
Inferno Dragon Dark Prince The Log Mega Knight
Mega Knight Dark Prince Inferno Dragon
Inferno Dragon Dark Prince Mega Knight
Dark Prince The Log Mega Knight
The Log Dark Prince Magic Archer Mega Knight
Inferno Dragon Wizard Magic Archer
The Log Magic Archer Mega Knight
Inferno Dragon
Dark Prince Mega Knight
Wizard Dark Prince The Log Magic Archer Mega Knight
Inferno Dragon Wizard Magic Archer
Mega Knight Wizard Dark Prince The Log
Wizard Mega Knight Dark Prince The Log Magic Archer
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight
Wizard Mega Knight Dark Prince
Mega Knight Wizard Dark Prince The Log Magic Archer
Wizard The Log Dark Prince Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Wizard Dark Prince Mega Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince
Wizard The Log Inferno Dragon Magic Archer Mega Knight
Mega Knight Dark Prince The Log
Dark Prince Mega Knight The Log
Dark Prince Inferno Dragon Mega Knight
Wizard Magic Archer
Dark Prince
Mega Knight Dark Prince Inferno Dragon
Mega Knight Dark Prince The Log Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Dark Prince
Mega Knight Dark Prince The Log
Dark Prince Mega Knight Wizard
Wizard Magic Archer Mega Knight
Dark Prince The Log Inferno Dragon Magic Archer
Mega Knight Wizard Dark Prince The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
Dark Prince The Log
Wizard Dark Prince The Log Magic Archer Mega Knight
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Wizard Dark Prince The Log Magic Archer
Wizard Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log Mega Knight
Wizard Dark Prince The Log Magic Archer Mega Knight
Wizard The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Wizard
The Log
The Log
The Log Wizard Dark Prince Magic Archer Mega Knight
Inferno Dragon
The Log Wizard Magic Archer
Wizard The Log Magic Archer Mega Knight
The Log Magic Archer
Wizard Magic Archer
Wizard
Wizard The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard The Log Magic Archer
Dark Prince Magic Archer
Wizard Magic Archer
The Log
Wizard Dark Prince Magic Archer Mega Knight
The Log Wizard Magic Archer
Dark Prince Mega Knight
The Log Magic Archer
Magic Archer
Dark Prince The Log Magic Archer Mega Knight

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