My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Minion Horde
Giant Snowball
Bomber Goblin Gang Minion Horde Lumberjack
Zap
Bomber Goblin Gang Minion Horde
Barbarian Barrel
Bomber Goblin Gang Wizard Lumberjack
The Log
Bomber Goblin Gang Lumberjack
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Minion Horde
Royal Delivery
Bomber Goblin Gang Minion Horde Wizard P.E.K.K.A Lumberjack
Fireball
Bomber Goblin Gang Minion Horde Wizard Lumberjack
Poison
Bomber Goblin Gang Minion Horde Wizard
Lightning
Wizard Lumberjack
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Gang Freeze Lumberjack Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Goblin Gang Freeze

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Lumberjack
Goblin Gang
P.E.K.K.A
Minion Horde
Freeze Lumberjack
Wizard
P.E.K.K.A Lumberjack
Freeze
Minion Horde
P.E.K.K.A
Bomber Goblin Gang Wizard The Log Lumberjack
The Log
P.E.K.K.A Lumberjack
Lumberjack
Bomber Minion Horde Wizard P.E.K.K.A The Log

Defense Synergies 1 13

Bomber
P.E.K.K.A The Log
Goblin Gang
P.E.K.K.A The Log Lumberjack
Minion Horde
Freeze The Log
Wizard
Freeze P.E.K.K.A The Log Lumberjack
Freeze
Minion Horde Wizard Lumberjack
P.E.K.K.A
The Log Bomber Goblin Gang Wizard
The Log
P.E.K.K.A Bomber Goblin Gang Minion Horde Wizard Lumberjack
Lumberjack
Goblin Gang Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard The Log
Minion Horde P.E.K.K.A Lumberjack Bomber Goblin Gang The Log
Goblin Gang Minion Horde P.E.K.K.A Lumberjack Bomber Freeze
Minion Horde P.E.K.K.A Lumberjack Bomber Goblin Gang
Bomber P.E.K.K.A The Log Lumberjack
Goblin Gang Freeze The Log Bomber Lumberjack
Minion Horde Goblin Gang Wizard Freeze
P.E.K.K.A The Log
Minion Horde P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Bomber Minion Horde Lumberjack
Goblin Gang Minion Horde Bomber Wizard Freeze The Log Lumberjack
Minion Horde Goblin Gang Wizard
Minion Horde P.E.K.K.A Lumberjack Bomber Goblin Gang Wizard Freeze The Log
Bomber Wizard Goblin Gang Minion Horde Freeze P.E.K.K.A The Log Lumberjack
P.E.K.K.A Goblin Gang Minion Horde Lumberjack
Minion Horde Goblin Gang Freeze P.E.K.K.A The Log Lumberjack
Minion Horde Wizard Bomber Goblin Gang P.E.K.K.A Lumberjack
Bomber Goblin Gang Minion Horde Wizard The Log Lumberjack
Wizard Freeze The Log Bomber Lumberjack
P.E.K.K.A Lumberjack
Bomber Goblin Gang Wizard Minion Horde P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack P.E.K.K.A
Bomber Goblin Gang Wizard The Log Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Minion Horde The Log
Goblin Gang P.E.K.K.A Lumberjack Minion Horde The Log
P.E.K.K.A Goblin Gang Minion Horde Lumberjack
Wizard Goblin Gang Minion Horde Freeze
Goblin Gang P.E.K.K.A Minion Horde Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Minion Horde Freeze P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde Lumberjack
P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Minion Horde Wizard Lumberjack
Wizard Bomber Minion Horde
Goblin Gang Bomber Minion Horde Freeze P.E.K.K.A The Log Lumberjack
Bomber Minion Horde Wizard Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze The Log
The Log
Minion Horde The Log
Freeze The Log
Bomber Wizard Minion Horde The Log
Wizard Minion Horde Freeze
Bomber Minion Horde Wizard The Log
The Log Wizard Freeze
The Log Wizard
Goblin Gang Minion Horde Lumberjack
Minion Horde Wizard The Log
Wizard
The Log
Minion Horde Freeze
The Log
Bomber Minion Horde Wizard The Log
Minion Horde Wizard The Log
Freeze
Bomber Minion Horde
Bomber Wizard The Log
Bomber Wizard The Log
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
Freeze The Log Bomber Wizard
Minion Horde
The Log Wizard
Wizard The Log
The Log
Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Bomber Minion Horde Wizard The Log
Minion Horde Freeze
P.E.K.K.A Minion Horde
Wizard The Log
Minion Horde Goblin Gang Freeze
Wizard
Freeze
The Log
Goblin Gang Minion Horde Wizard Lumberjack
The Log Bomber Wizard
Minion Horde P.E.K.K.A
Goblin Gang Minion Horde Freeze The Log
Freeze The Log

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