My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elite Barbarians Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Elite Barbarians
Giant Snowball
Spear Goblins Goblin Gang
Zap
Spear Goblins Goblin Gang Inferno Tower
Barbarian Barrel
Spear Goblins Goblin Gang Elite Barbarians Inferno Tower Magic Archer
The Log
Spear Goblins Goblin Gang Elite Barbarians
Earthquake
Spear Goblins Goblin Gang Inferno Tower
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Elite Barbarians Magic Archer
Fireball
Goblin Gang Elite Barbarians Inferno Tower Magic Archer
Poison
Spear Goblins Goblin Gang Inferno Tower Magic Archer
Lightning
Elite Barbarians Inferno Tower Magic Archer
Rocket
Elite Barbarians Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Goblin Gang Magic Archer Inferno Tower Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Goblin Gang

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Elite Barbarians Golem
Zap
Elite Barbarians Spear Goblins Golem The Log Magic Archer
Goblin Gang
Spear Goblins Golem
Elite Barbarians
Zap Spear Goblins The Log
Inferno Tower
Golem
Spear Goblins Zap Goblin Gang The Log Magic Archer
The Log
Zap Elite Barbarians Golem Magic Archer
Magic Archer
Zap Golem The Log

Defense Synergies 2 13

Spear Goblins
Zap Goblin Gang Inferno Tower The Log
Zap
Spear Goblins Goblin Gang Elite Barbarians Inferno Tower The Log Magic Archer
Goblin Gang
Inferno Tower Spear Goblins Zap The Log Magic Archer
Elite Barbarians
Zap The Log
Inferno Tower
Goblin Gang The Log Spear Goblins Zap
Golem
The Log
Inferno Tower Spear Goblins Zap Goblin Gang Elite Barbarians Magic Archer
Magic Archer
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Inferno Tower The Log Magic Archer
Elite Barbarians Inferno Tower Zap Goblin Gang The Log
Goblin Gang Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower Goblin Gang
Elite Barbarians The Log
Goblin Gang The Log Spear Goblins Zap Magic Archer
Inferno Tower Spear Goblins Zap Goblin Gang Magic Archer
Zap Inferno Tower The Log Magic Archer
Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Spear Goblins Inferno Tower
Goblin Gang Spear Goblins Zap The Log Magic Archer
Inferno Tower Spear Goblins Zap Goblin Gang Magic Archer
Inferno Tower Zap Goblin Gang Elite Barbarians The Log
Zap Goblin Gang The Log Magic Archer
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians Inferno Tower
Spear Goblins Zap Goblin Gang Elite Barbarians The Log Magic Archer
Zap The Log Spear Goblins Magic Archer
Elite Barbarians Inferno Tower
Goblin Gang Spear Goblins Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Elite Barbarians Inferno Tower
Zap Goblin Gang Elite Barbarians The Log Magic Archer
Goblin Gang Spear Goblins Zap Elite Barbarians Inferno Tower The Log
Goblin Gang Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Goblin Gang Elite Barbarians
Zap Goblin Gang Magic Archer
Goblin Gang Spear Goblins Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Zap Spear Goblins Elite Barbarians Inferno Tower The Log Magic Archer
Inferno Tower Goblin Gang
Elite Barbarians Inferno Tower
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Inferno Tower
Magic Archer
Goblin Gang Elite Barbarians Inferno Tower Spear Goblins Zap The Log Magic Archer
Zap Elite Barbarians Inferno Tower The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log Magic Archer
Spear Goblins Zap Magic Archer
The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Goblin Gang Elite Barbarians
Zap The Log Magic Archer
Zap Magic Archer
Elite Barbarians The Log Magic Archer
Magic Archer
Zap Elite Barbarians The Log Magic Archer
Spear Goblins Zap The Log Magic Archer
Magic Archer The Log
Zap The Log Magic Archer
Zap The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap The Log Magic Archer
The Log Zap Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Elite Barbarians Zap Magic Archer
Zap
Elite Barbarians
Zap The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
Zap Spear Goblins Goblin Gang Magic Archer
Zap Magic Archer
The Log
Goblin Gang Magic Archer
The Log Zap Magic Archer
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians The Log Magic Archer
Zap Magic Archer
Zap The Log Magic Archer

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