My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Cannon Barbarians Hog Rider
Zap
Cannon
Barbarian Barrel
Cannon Barbarians Wizard Giant Skeleton Electro Wizard
The Log
Cannon Barbarians Hog Rider Giant Skeleton
Earthquake
Cannon Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Wizard Giant Skeleton Electro Wizard
Fireball
Cannon Barbarians Hog Rider Wizard Electro Wizard
Poison
Cannon Barbarians Wizard Electro Wizard
Lightning
Cannon Wizard Electro Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Fireball Hog Rider Electro Wizard Barbarians Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Cannon Fireball Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Hog Rider
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Fireball The Log Barbarians Wizard Giant Skeleton Electro Wizard
Wizard
Hog Rider Giant Skeleton
Giant Skeleton
Hog Rider Wizard The Log Electro Wizard
The Log
Hog Rider Fireball Giant Skeleton
Electro Wizard
Fireball Hog Rider Giant Skeleton

Defense Synergies 2 10

Cannon
The Log Fireball Wizard Electro Wizard
Barbarians
Fireball
The Log Cannon Electro Wizard
Hog Rider
Wizard
Cannon Giant Skeleton The Log Electro Wizard
Giant Skeleton
Wizard The Log Electro Wizard
The Log
Cannon Fireball Wizard Giant Skeleton Electro Wizard
Electro Wizard
Cannon Fireball Wizard Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard The Log Electro Wizard
Barbarians Cannon The Log Electro Wizard
Cannon Barbarians Giant Skeleton Electro Wizard
Cannon Barbarians Electro Wizard
Barbarians Fireball Giant Skeleton The Log
Fireball The Log Cannon Electro Wizard
Electro Wizard Cannon Fireball Wizard
Cannon Barbarians Fireball Giant Skeleton The Log Electro Wizard
Cannon Barbarians
Cannon Barbarians Giant Skeleton Electro Wizard
Barbarians Electro Wizard Cannon Fireball Wizard Giant Skeleton The Log
Fireball Wizard Electro Wizard
Cannon Barbarians Fireball Wizard Giant Skeleton The Log Electro Wizard
Fireball Wizard Cannon Barbarians The Log Electro Wizard
Barbarians Cannon Electro Wizard
Barbarians Cannon Fireball The Log Electro Wizard
Barbarians Wizard Cannon Fireball Electro Wizard
Cannon Fireball Barbarians Wizard The Log Electro Wizard
Wizard The Log Cannon Barbarians Fireball Giant Skeleton Electro Wizard
Barbarians Cannon Electro Wizard
Wizard Cannon Barbarians Fireball Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Wizard The Log
Barbarians Giant Skeleton The Log Electro Wizard
Giant Skeleton Barbarians Fireball The Log Electro Wizard
Barbarians Giant Skeleton Cannon
Fireball Wizard Electro Wizard
Barbarians Fireball Giant Skeleton Electro Wizard
Giant Skeleton Barbarians
Giant Skeleton Electro Wizard Barbarians Fireball The Log
Cannon Barbarians
Barbarians Giant Skeleton
Barbarians Fireball Giant Skeleton The Log Electro Wizard
Barbarians Giant Skeleton Cannon Fireball Wizard
Wizard Cannon Barbarians Fireball
Barbarians Electro Wizard Fireball Giant Skeleton The Log
Cannon Barbarians Fireball Wizard Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log Electro Wizard
Fireball Giant Skeleton The Log
Barbarians Fireball Giant Skeleton The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Electro Wizard
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log Electro Wizard
Fireball Wizard The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Giant Skeleton
Fireball Wizard The Log
Electro Wizard Barbarians Fireball
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton The Log Electro Wizard
Fireball Electro Wizard
Fireball Giant Skeleton The Log Electro Wizard

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