My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Graveyard
Giant Snowball
Fire Spirit Barbarians Musketeer Night Witch Graveyard
Zap
Fire Spirit Night Witch Graveyard
Barbarian Barrel
Fire Spirit Barbarians Musketeer Night Witch Graveyard
The Log
Fire Spirit Barbarians Musketeer Graveyard
Earthquake
Barbarians Graveyard
Arrows
Fire Spirit Night Witch Graveyard
Royal Delivery
Fire Spirit Barbarians Musketeer Night Witch Graveyard
Fireball
Barbarians Musketeer Night Witch
Poison
Barbarians Musketeer Night Witch Graveyard
Lightning
Musketeer Night Witch
Rocket
Barbarians Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Fireball Musketeer Freeze Night Witch Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Fireball Musketeer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Barbarians
Fireball
Graveyard Freeze The Log
Musketeer
The Log Graveyard
Freeze
Graveyard Fireball
The Log
Fireball Musketeer Graveyard
Night Witch
Graveyard
Graveyard
Fireball Freeze Musketeer The Log Night Witch

Defense Synergies 2 4

Fire Spirit
The Log
Barbarians
Fireball
The Log Musketeer Freeze
Musketeer
The Log Fireball
Freeze
Fireball
The Log
Fireball Musketeer Fire Spirit Night Witch
Night Witch
The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Barbarians Musketeer The Log Night Witch
Barbarians Fire Spirit Musketeer Freeze Night Witch
Barbarians Night Witch Musketeer
Barbarians Fireball The Log
Fireball Freeze The Log Fire Spirit Musketeer Night Witch
Musketeer Fire Spirit Fireball Freeze Night Witch
Barbarians Fireball Musketeer The Log
Barbarians Musketeer Night Witch
Fire Spirit Barbarians Musketeer Night Witch
Barbarians Fireball Musketeer Freeze The Log Night Witch
Musketeer Fireball Night Witch
Barbarians Night Witch Fire Spirit Fireball Musketeer Freeze The Log
Fire Spirit Fireball Barbarians Freeze The Log Night Witch
Barbarians
Barbarians Fireball Freeze The Log
Barbarians Fireball Musketeer Night Witch
Fire Spirit Fireball Barbarians Musketeer The Log Night Witch
Freeze The Log Fire Spirit Barbarians Fireball Musketeer
Barbarians Musketeer
Fire Spirit Barbarians Fireball Musketeer The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Musketeer The Log
Barbarians Musketeer The Log
Barbarians Fireball Musketeer The Log Night Witch
Barbarians Musketeer Night Witch
Fire Spirit Fireball Musketeer Freeze
Barbarians Fireball Musketeer Night Witch
Barbarians
Freeze Barbarians Fireball The Log
Barbarians Musketeer
Barbarians Musketeer
Barbarians Fireball The Log
Barbarians Fireball Night Witch
Barbarians Fireball Musketeer
Barbarians Fireball Musketeer Freeze The Log Night Witch
Barbarians Fireball Musketeer Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze The Log
Fireball Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer Freeze The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Musketeer Freeze
Fire Spirit Musketeer The Log
Fireball The Log Fire Spirit Freeze
Fireball The Log
Fire Spirit Fireball Musketeer Night Witch
Fireball Musketeer The Log
Fireball Fire Spirit Musketeer
Fire Spirit Fireball Musketeer The Log
Fireball Musketeer Freeze
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Freeze
Night Witch
Fire Spirit Fireball Musketeer The Log
Fire Spirit Fireball The Log
Fireball Musketeer The Log Night Witch
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
Freeze The Log Fire Spirit Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fire Spirit Fireball Musketeer Night Witch
Fireball Musketeer Freeze
Fireball Night Witch
Fireball Musketeer The Log Night Witch
Fireball Freeze
Fireball The Log
Fire Spirit Barbarians Fireball Musketeer Freeze Night Witch
Fireball Fire Spirit Musketeer
Freeze
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Freeze The Log
Fireball Musketeer
Fireball Musketeer Freeze The Log

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