My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince
Giant Snowball
Musketeer
Zap
Dark Prince
Barbarian Barrel
Musketeer Valkyrie Dark Prince Electro Wizard
The Log
Musketeer Dark Prince
Earthquake
Arrows
Royal Delivery
Musketeer Valkyrie Dark Prince Electro Wizard
Fireball
Musketeer Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Musketeer Valkyrie Dark Prince Electro Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Musketeer Valkyrie Dark Prince Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage The Log Musketeer

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Musketeer Valkyrie Dark Prince The Log
Musketeer
Valkyrie Giant Zap Dark Prince The Log
Valkyrie
Musketeer Zap Giant Dark Prince Electro Wizard
Giant
Zap Musketeer Rage Dark Prince Valkyrie The Log Electro Wizard
Rage
Giant Dark Prince Electro Wizard
Dark Prince
Giant Zap Musketeer Valkyrie Rage Electro Wizard
The Log
Zap Musketeer Giant
Electro Wizard
Zap Valkyrie Giant Rage Dark Prince

Defense Synergies 3 11

Zap
Electro Wizard Musketeer Valkyrie Dark Prince The Log
Musketeer
Valkyrie The Log Zap Dark Prince Electro Wizard
Valkyrie
Musketeer Zap The Log Electro Wizard
Giant
Rage
Dark Prince
Zap Musketeer The Log Electro Wizard
The Log
Musketeer Zap Valkyrie Dark Prince Electro Wizard
Electro Wizard
Zap Musketeer Valkyrie Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie The Log Electro Wizard
Zap Musketeer Valkyrie Dark Prince The Log Electro Wizard
Musketeer Valkyrie Dark Prince Electro Wizard
Musketeer Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince The Log
The Log Zap Musketeer Valkyrie Dark Prince Electro Wizard
Musketeer Electro Wizard Zap
Zap Musketeer Valkyrie The Log Electro Wizard
Musketeer
Musketeer Valkyrie Dark Prince Electro Wizard
Valkyrie Electro Wizard Zap Musketeer Dark Prince The Log
Musketeer Zap Electro Wizard
Zap Musketeer Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Zap Dark Prince The Log Electro Wizard
Electro Wizard
Zap The Log Electro Wizard
Musketeer Valkyrie Dark Prince Electro Wizard
Zap Musketeer Valkyrie Dark Prince The Log Electro Wizard
Zap Valkyrie The Log Musketeer Dark Prince Electro Wizard
Musketeer Electro Wizard
Valkyrie Dark Prince Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Dark Prince Electro Wizard
Electro Wizard Zap Musketeer Valkyrie The Log
Zap Musketeer Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Dark Prince Zap Musketeer The Log Electro Wizard
Musketeer Valkyrie Dark Prince
Zap Musketeer Electro Wizard
Dark Prince Musketeer Valkyrie Electro Wizard
Valkyrie Dark Prince
Zap Electro Wizard Valkyrie Dark Prince The Log
Musketeer
Musketeer Valkyrie Dark Prince
Zap Valkyrie Dark Prince The Log Electro Wizard
Dark Prince Valkyrie
Musketeer Valkyrie
Electro Wizard Zap Musketeer Valkyrie Dark Prince The Log
Valkyrie Zap Musketeer Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Zap Musketeer The Log Electro Wizard
The Log
Musketeer Valkyrie Dark Prince The Log
Zap Valkyrie Dark Prince The Log
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Musketeer Electro Wizard
Zap Musketeer Valkyrie Dark Prince The Log Electro Wizard
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer Dark Prince The Log Electro Wizard
Zap Valkyrie The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Valkyrie Dark Prince
The Log Zap Musketeer Electro Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Musketeer Dark Prince
Zap Musketeer Electro Wizard
The Log
Musketeer Valkyrie Dark Prince Electro Wizard
The Log Zap Musketeer
Zap
Musketeer Dark Prince
Zap Musketeer The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Dark Prince The Log Electro Wizard

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