My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Witch Inferno Dragon
Zap
Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Skeleton Army Witch P.E.K.K.A Inferno Dragon
Fireball
Skeleton Army Witch Inferno Dragon
Poison
Skeleton Army Witch
Lightning
Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Valkyrie Inferno Dragon Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Valkyrie

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Valkyrie Witch
Arrows
Zap P.E.K.K.A Lightning
Valkyrie
Zap Witch P.E.K.K.A
Skeleton Army
Witch
Zap Valkyrie P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Zap Arrows Valkyrie Witch
Inferno Dragon

Defense Synergies 0 12

Zap
Arrows Valkyrie Skeleton Army Witch P.E.K.K.A Inferno Dragon
Arrows
Zap Valkyrie Lightning P.E.K.K.A
Valkyrie
Zap Arrows Witch P.E.K.K.A
Skeleton Army
Zap Inferno Dragon
Witch
Zap Valkyrie
Lightning
Arrows
P.E.K.K.A
Zap Arrows Valkyrie
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Valkyrie
Skeleton Army P.E.K.K.A Inferno Dragon Zap Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Valkyrie Lightning Inferno Dragon
Skeleton Army Witch P.E.K.K.A Inferno Dragon Valkyrie
Lightning Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Zap Valkyrie
Lightning Inferno Dragon Zap Arrows Witch
Lightning Zap Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Zap Arrows
Arrows Inferno Dragon Zap Witch
Skeleton Army P.E.K.K.A Zap Valkyrie Witch Lightning
Valkyrie Skeleton Army Zap Arrows Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Zap Lightning P.E.K.K.A Inferno Dragon
Arrows Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Zap Valkyrie Skeleton Army Witch
Zap Arrows Valkyrie Witch Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Skeleton Army Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch P.E.K.K.A
Zap Arrows Valkyrie Lightning Inferno Dragon
Skeleton Army P.E.K.K.A Zap Valkyrie Witch Lightning
Valkyrie Skeleton Army Lightning P.E.K.K.A Zap
P.E.K.K.A Valkyrie Skeleton Army Witch Inferno Dragon
Arrows Zap Witch
Skeleton Army P.E.K.K.A Valkyrie Witch Lightning
P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
Zap Lightning P.E.K.K.A Valkyrie Skeleton Army Witch Inferno Dragon
Witch P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Witch
Skeleton Army Lightning P.E.K.K.A Zap Arrows Valkyrie
Skeleton Army Lightning P.E.K.K.A Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Valkyrie Lightning P.E.K.K.A Inferno Dragon
Arrows Valkyrie Zap Witch P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Zap
Lightning Arrows
Lightning Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap Witch
Arrows Witch
Arrows Zap Lightning
Arrows Zap Lightning
Lightning
Lightning Zap Arrows Valkyrie
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows Witch
Lightning Arrows
Lightning Arrows
Lightning
Lightning Zap Arrows
Lightning Zap Arrows Valkyrie Witch
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Valkyrie Witch
Witch Inferno Dragon
Arrows Zap Witch Lightning
Lightning Zap Arrows Witch
Lightning Zap Arrows
Lightning Zap Arrows Witch
Zap Lightning Witch
Lightning
Lightning Zap Arrows
Zap Lightning Arrows
P.E.K.K.A
Arrows Lightning
Zap Lightning Skeleton Army Witch
Lightning Zap Arrows Witch
Arrows
Lightning Valkyrie
Arrows Zap Lightning
Lightning Zap Arrows
P.E.K.K.A
Zap Witch Lightning
Zap Witch Lightning
Lightning Zap Witch

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