My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince
Giant Snowball
Musketeer Hog Rider Skeleton Army
Zap
Skeleton Army Prince
Barbarian Barrel
Musketeer Skeleton Army Electro Wizard
The Log
Musketeer Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Hog Rider Skeleton Army Prince Electro Wizard
Fireball
Musketeer Hog Rider Skeleton Army Electro Wizard
Poison
Musketeer Skeleton Army Electro Wizard
Lightning
Musketeer Prince Electro Wizard
Rocket
Musketeer Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Musketeer Hog Rider Electro Wizard Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Musketeer

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Electro Wizard Musketeer The Log
Musketeer
Hog Rider Zap Prince The Log
Hog Rider
Zap Musketeer Lightning The Log Prince Electro Wizard
Skeleton Army
Prince
Zap Musketeer Hog Rider Lightning The Log Electro Wizard
Lightning
Hog Rider Prince
The Log
Hog Rider Zap Musketeer Prince
Electro Wizard
Zap Hog Rider Prince

Defense Synergies 3 12

Zap
Electro Wizard Musketeer Skeleton Army Prince The Log
Musketeer
The Log Zap Skeleton Army Electro Wizard
Hog Rider
Skeleton Army
Zap Musketeer Prince The Log Electro Wizard
Prince
The Log Zap Skeleton Army Electro Wizard
Lightning
The Log
The Log
Musketeer Prince Zap Skeleton Army Lightning Electro Wizard
Electro Wizard
Zap Musketeer Skeleton Army Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Musketeer The Log Electro Wizard
Skeleton Army Zap Musketeer Prince The Log Electro Wizard
Skeleton Army Prince Musketeer Lightning Electro Wizard
Skeleton Army Prince Musketeer Electro Wizard
Lightning Skeleton Army Prince The Log
Skeleton Army The Log Zap Musketeer Electro Wizard
Musketeer Lightning Electro Wizard Zap
Lightning Zap Musketeer The Log Electro Wizard
Musketeer Skeleton Army Prince
Skeleton Army Musketeer Prince Electro Wizard
Skeleton Army Electro Wizard Zap Musketeer The Log
Musketeer Zap Electro Wizard
Skeleton Army Prince Zap Musketeer Lightning The Log Electro Wizard
Skeleton Army Zap Prince The Log Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Zap Prince Lightning The Log Electro Wizard
Musketeer Skeleton Army Prince Electro Wizard
Zap Musketeer Skeleton Army Prince The Log Electro Wizard
Zap The Log Musketeer Electro Wizard
Musketeer Prince Electro Wizard
Skeleton Army Musketeer Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince Electro Wizard
Electro Wizard Zap Musketeer Prince Lightning The Log
Skeleton Army Zap Musketeer Prince Lightning The Log Electro Wizard
Skeleton Army Prince Lightning Zap Musketeer The Log Electro Wizard
Musketeer Skeleton Army Prince
Zap Musketeer Electro Wizard
Skeleton Army Prince Musketeer Lightning Electro Wizard
Skeleton Army Prince
Zap Lightning Electro Wizard Skeleton Army Prince The Log
Musketeer Skeleton Army
Musketeer Prince
Skeleton Army Lightning Zap Prince The Log Electro Wizard
Skeleton Army Prince Lightning
Musketeer Skeleton Army
Skeleton Army Electro Wizard Zap Musketeer Prince Lightning The Log
Zap Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer The Log
Zap Musketeer The Log Electro Wizard
Lightning The Log
Lightning Musketeer Prince The Log
Zap The Log
Zap Musketeer
Musketeer The Log
The Log Zap Lightning
The Log Zap Lightning
Lightning Musketeer Prince Electro Wizard
Lightning Zap Musketeer Prince The Log Electro Wizard
Lightning Zap Musketeer
Lightning Musketeer The Log
Lightning Musketeer
Lightning Zap Musketeer Prince The Log
Lightning Zap Musketeer The Log
Lightning Musketeer The Log
Lightning
Lightning
Lightning Zap Musketeer Prince The Log Electro Wizard
Lightning Zap The Log
Lightning Musketeer Prince The Log
Lightning
Musketeer Prince Lightning The Log
Lightning Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer Lightning Electro Wizard
Lightning Zap Musketeer Prince The Log
Lightning Zap Musketeer The Log
Lightning Zap Musketeer Electro Wizard
Zap Lightning Electro Wizard Musketeer
Lightning
Lightning Zap Musketeer The Log
Zap Lightning Electro Wizard
Prince
Lightning The Log
Zap Lightning Electro Wizard Musketeer Skeleton Army Prince
Lightning Zap Musketeer Electro Wizard
The Log
Lightning Musketeer Prince Electro Wizard
The Log Zap Musketeer Lightning
Lightning Zap
Musketeer Prince
Zap Musketeer Lightning The Log Electro Wizard
Zap Musketeer Lightning Electro Wizard
Lightning Zap Musketeer Prince The Log Electro Wizard

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