My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Bandit
Giant Snowball
Minions
Zap
Minions Bandit
Barbarian Barrel
Elite Barbarians Executioner Bandit
The Log
Elite Barbarians Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Executioner Bandit
Fireball
Minions Elite Barbarians Executioner Bandit
Poison
Minions Executioner
Lightning
Elite Barbarians Executioner Bandit
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Minions Bandit Executioner Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Minions

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Executioner The Log Bandit
Minions
Rage Zap Elite Barbarians Bandit
Elite Barbarians
Zap Rage Minions The Log Bandit
Rage
Minions Elite Barbarians
Executioner
Zap The Log Bandit
Lightning
The Log
Zap Elite Barbarians Executioner Bandit
Bandit
Zap Minions Elite Barbarians Executioner The Log

Defense Synergies 0 12

Zap
Minions Elite Barbarians Executioner The Log Bandit
Minions
Zap The Log Bandit
Elite Barbarians
Zap The Log
Rage
Executioner
Zap The Log Bandit
Lightning
The Log
The Log
Zap Minions Elite Barbarians Executioner Lightning Bandit
Bandit
Zap Minions Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Executioner The Log
Elite Barbarians Zap Minions Executioner The Log Bandit
Minions Elite Barbarians Executioner Lightning Bandit
Elite Barbarians Minions Bandit
Lightning Elite Barbarians The Log
The Log Zap Minions Executioner Bandit
Minions Lightning Zap Executioner
Lightning Zap The Log Bandit
Minions Elite Barbarians
Elite Barbarians Bandit
Minions Executioner Zap The Log Bandit
Minions Executioner Zap
Zap Minions Elite Barbarians Lightning The Log Bandit
Executioner Zap Minions The Log
Elite Barbarians Bandit
Zap Elite Barbarians Lightning The Log Bandit
Minions Elite Barbarians Executioner
Zap Minions Elite Barbarians Executioner The Log Bandit
Zap Executioner The Log Minions Bandit
Elite Barbarians
Minions Elite Barbarians Executioner The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Bandit
Bandit Zap Elite Barbarians Executioner Lightning The Log
Bandit Zap Minions Elite Barbarians Lightning The Log
Lightning Zap Elite Barbarians The Log Bandit
Elite Barbarians Executioner Bandit
Executioner Zap Minions
Minions Elite Barbarians Lightning Bandit
Elite Barbarians
Zap Lightning Minions Elite Barbarians The Log Bandit
Minions Elite Barbarians
Lightning Zap Elite Barbarians The Log
Elite Barbarians Lightning Executioner Bandit
Executioner
Elite Barbarians Zap Minions Executioner Lightning The Log
Minions Executioner Zap Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log Bandit
Zap Executioner The Log Bandit
Lightning The Log Bandit
Lightning The Log
Executioner Zap The Log
Executioner Zap Minions
Executioner The Log
The Log Zap Executioner Lightning
The Log Zap Lightning Bandit
Lightning Minions Elite Barbarians
Lightning Zap The Log Bandit
Lightning Zap Executioner
Lightning Elite Barbarians Executioner The Log Bandit
Lightning Minions Bandit
Lightning Zap Elite Barbarians The Log
Lightning Zap Executioner The Log Bandit
Lightning Executioner The Log Bandit
Lightning
Minions Lightning
Lightning Zap Executioner The Log Bandit
Lightning Zap The Log
Lightning Minions The Log
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log Executioner
The Log Zap Executioner Lightning Bandit
Lightning Zap The Log Bandit
Lightning Zap The Log Bandit
Elite Barbarians Lightning Zap Executioner
Zap Lightning Minions
Lightning Elite Barbarians
Lightning Zap The Log Bandit
Zap Lightning
Lightning The Log
Zap Lightning Minions Bandit
Lightning Zap Executioner
The Log
Lightning Executioner
The Log Zap Executioner Lightning
Lightning Zap
Elite Barbarians Executioner
Zap Minions Elite Barbarians Lightning The Log
Zap Executioner Lightning
Lightning Zap Executioner The Log Bandit

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