My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Barbarians Hog Rider
Zap
Cannon
Barbarian Barrel
Knight Cannon Barbarians Wizard Ice Wizard
The Log
Cannon Barbarians Hog Rider
Earthquake
Cannon Barbarians Hog Rider
Arrows
Royal Delivery
Knight Barbarians Hog Rider Wizard Ice Wizard
Fireball
Cannon Barbarians Hog Rider Wizard Ice Wizard
Poison
Cannon Barbarians Wizard Ice Wizard
Lightning
Knight Cannon Wizard Ice Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Ice Wizard Hog Rider Barbarians Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Ice Wizard
Knight
Hog Rider Zap Wizard Ice Wizard
Cannon
Barbarians
Hog Rider
Hog Rider
Zap Knight Barbarians Wizard Rocket
Wizard
Knight Hog Rider
Rocket
Hog Rider
Ice Wizard
Zap Knight

Defense Synergies 3 8

Zap
Cannon Knight Barbarians Ice Wizard
Knight
Cannon Ice Wizard Zap Wizard
Cannon
Zap Knight Wizard Rocket Ice Wizard
Barbarians
Zap
Hog Rider
Wizard
Knight Cannon Ice Wizard
Rocket
Cannon
Ice Wizard
Knight Zap Cannon Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Cannon Wizard
Barbarians Zap Knight Cannon Ice Wizard
Cannon Barbarians Rocket Knight Ice Wizard
Cannon Barbarians Knight Ice Wizard
Barbarians Rocket
Zap Cannon Ice Wizard
Rocket Zap Cannon Wizard Ice Wizard
Rocket Zap Cannon Barbarians
Cannon Barbarians Ice Wizard
Knight Cannon Barbarians Ice Wizard
Barbarians Ice Wizard Zap Knight Cannon Wizard
Zap Wizard Ice Wizard
Cannon Barbarians Zap Knight Wizard Rocket Ice Wizard
Wizard Rocket Zap Cannon Barbarians
Barbarians Knight Cannon
Barbarians Rocket Zap Cannon
Barbarians Wizard Knight Cannon
Cannon Zap Knight Barbarians Wizard Ice Wizard
Zap Wizard Knight Cannon Barbarians Ice Wizard
Barbarians Cannon
Wizard Knight Cannon Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap
Zap Knight Wizard Rocket
Barbarians Zap Knight Rocket
Rocket Zap Knight Barbarians
Barbarians Knight Cannon
Wizard Rocket Zap Ice Wizard
Rocket Knight Barbarians Ice Wizard
Knight Barbarians
Zap Rocket Knight Barbarians
Cannon Barbarians
Knight Barbarians
Rocket Zap Barbarians
Barbarians Rocket Knight Cannon Wizard
Wizard Cannon Barbarians
Barbarians Zap Knight Rocket
Zap Cannon Barbarians Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap Ice Wizard
Rocket
Knight Barbarians Rocket
Wizard Rocket Zap
Wizard Zap Rocket Ice Wizard
Wizard
Zap Wizard Ice Wizard
Zap Wizard
Rocket
Rocket Zap Knight Wizard
Zap Wizard Rocket
Rocket Knight
Rocket
Zap
Rocket Zap Wizard
Wizard Rocket
Rocket
Rocket
Rocket Zap Wizard
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap Barbarians
Zap Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Rocket Zap
Zap Wizard Ice Wizard
Zap Rocket Wizard
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Barbarians Rocket
Rocket Zap Wizard Ice Wizard
Knight Wizard Rocket
Zap Wizard
Rocket Zap
Zap Rocket
Zap Rocket
Zap Rocket

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