My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Three Musketeers
Giant Snowball
Spear Goblins Minions Cannon Three Musketeers
Zap
Spear Goblins Minions Cannon Three Musketeers
Barbarian Barrel
Spear Goblins Knight Cannon Wizard Three Musketeers
The Log
Spear Goblins Cannon Three Musketeers
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Knight Minions Wizard Three Musketeers
Fireball
Minions Cannon Wizard Three Musketeers
Poison
Spear Goblins Minions Cannon Wizard Three Musketeers
Lightning
Knight Cannon Wizard Three Musketeers
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Minions Cannon Fireball Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Minions

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap
Zap
Fireball Spear Goblins Knight Minions Three Musketeers
Knight
Spear Goblins Minions Three Musketeers Zap Fireball Wizard
Minions
Knight Zap
Cannon
Fireball
Zap Knight
Wizard
Knight
Three Musketeers
Knight Zap

Defense Synergies 5 12

Spear Goblins
Knight Zap Minions Cannon
Zap
Cannon Fireball Spear Goblins Knight Minions Three Musketeers
Knight
Spear Goblins Minions Cannon Zap Fireball Wizard Three Musketeers
Minions
Knight Spear Goblins Zap Cannon
Cannon
Zap Knight Spear Goblins Minions Fireball Wizard
Fireball
Zap Knight Cannon
Wizard
Knight Cannon
Three Musketeers
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Minions Cannon Fireball Wizard
Zap Knight Minions Cannon Three Musketeers
Cannon Three Musketeers Knight Minions
Cannon Three Musketeers Knight Minions
Fireball
Fireball Spear Goblins Zap Minions Cannon
Minions Three Musketeers Spear Goblins Zap Cannon Fireball Wizard
Zap Cannon Fireball
Cannon Three Musketeers Minions
Knight Spear Goblins Cannon
Minions Spear Goblins Zap Knight Cannon Fireball Wizard
Minions Three Musketeers Spear Goblins Zap Fireball Wizard
Cannon Zap Knight Minions Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers Zap Minions Cannon
Knight Cannon Three Musketeers
Zap Cannon Fireball Three Musketeers
Wizard Three Musketeers Knight Minions Cannon Fireball
Cannon Fireball Spear Goblins Zap Knight Minions Wizard Three Musketeers
Zap Wizard Spear Goblins Knight Minions Cannon Fireball
Cannon Three Musketeers
Wizard Spear Goblins Knight Minions Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Fireball
Fireball Zap Knight Wizard
Spear Goblins Zap Knight Minions
Zap Knight Fireball
Knight Cannon Three Musketeers
Fireball Wizard Zap Minions Three Musketeers
Spear Goblins Knight Minions Fireball
Knight
Zap Spear Goblins Knight Minions Fireball
Cannon Three Musketeers
Knight Minions
Zap Fireball
Knight Cannon Fireball Wizard Three Musketeers
Wizard Cannon Fireball Three Musketeers
Spear Goblins Zap Knight Minions Fireball Three Musketeers
Minions Zap Cannon Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Spear Goblins Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Fireball Three Musketeers
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Fireball Three Musketeers
Minions Fireball
Zap Fireball
Spear Goblins Zap Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers
Fireball Three Musketeers
Minions
Zap Fireball Wizard Three Musketeers
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Spear Goblins Minions Fireball
Fireball Zap Wizard Three Musketeers
Fireball
Fireball Knight Wizard Three Musketeers
Zap Fireball Wizard
Zap Fireball
Three Musketeers
Zap Minions Fireball
Zap Fireball
Zap Fireball

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