My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Knight Valkyrie Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Wizard Balloon Electro Wizard Lumberjack
Fireball
Wizard Balloon Electro Wizard Lumberjack
Poison
Wizard Balloon Electro Wizard
Lightning
Knight Valkyrie Wizard Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Valkyrie Electro Wizard Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Valkyrie Electro Wizard

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Wizard The Log Electro Wizard Lumberjack
Valkyrie
Balloon Lumberjack Wizard Electro Wizard
Wizard
Knight Valkyrie Balloon Lumberjack Mega Knight
Balloon
Knight Valkyrie Lumberjack Wizard The Log Electro Wizard Mega Knight
The Log
Knight Balloon Lumberjack Mega Knight
Electro Wizard
Knight Valkyrie Balloon Lumberjack Mega Knight
Lumberjack
Valkyrie Balloon Knight Wizard The Log Electro Wizard Mega Knight
Mega Knight
Wizard Balloon The Log Electro Wizard Lumberjack

Defense Synergies 1 16

Knight
Electro Wizard Wizard The Log Lumberjack
Valkyrie
Wizard The Log Electro Wizard Lumberjack
Wizard
Knight Valkyrie The Log Electro Wizard Lumberjack Mega Knight
Balloon
The Log
Knight Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Knight Valkyrie Wizard The Log Lumberjack Mega Knight
Lumberjack
Knight Valkyrie Wizard The Log Electro Wizard
Mega Knight
Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log Electro Wizard
Lumberjack Knight Valkyrie The Log Electro Wizard Mega Knight
Lumberjack Mega Knight Knight Valkyrie Electro Wizard
Lumberjack Knight Valkyrie Electro Wizard Mega Knight
Valkyrie The Log Lumberjack Mega Knight
The Log Valkyrie Electro Wizard Lumberjack Mega Knight
Electro Wizard Wizard
Valkyrie The Log Electro Wizard Mega Knight
Lumberjack
Knight Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie Electro Wizard Knight Wizard The Log Lumberjack Mega Knight
Wizard Electro Wizard
Lumberjack Mega Knight Knight Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Mega Knight The Log Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack Mega Knight
The Log Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Knight Valkyrie Electro Wizard Lumberjack
Mega Knight Knight Valkyrie Wizard The Log Electro Wizard Lumberjack
Valkyrie Wizard The Log Knight Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Valkyrie Wizard Mega Knight Knight The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Mega Knight Electro Wizard
Electro Wizard Knight Valkyrie Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Knight Valkyrie The Log Electro Wizard
Valkyrie Lumberjack Mega Knight Knight The Log Electro Wizard
Knight Valkyrie Lumberjack Mega Knight
Wizard Electro Wizard
Knight Valkyrie Electro Wizard Lumberjack
Mega Knight Knight Valkyrie Lumberjack
Electro Wizard Mega Knight Knight Valkyrie The Log
Mega Knight Knight Valkyrie Lumberjack
Mega Knight Valkyrie The Log Electro Wizard
Mega Knight Knight Valkyrie Wizard Lumberjack
Wizard Valkyrie Mega Knight
Electro Wizard Knight Valkyrie The Log Lumberjack
Valkyrie Mega Knight Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
The Log Electro Wizard
The Log
Knight Valkyrie The Log
Wizard Valkyrie The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Electro Wizard Lumberjack
Knight Valkyrie Wizard The Log Electro Wizard
Wizard
Knight The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Wizard The Log Electro Wizard Mega Knight
Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Valkyrie Wizard Mega Knight
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
The Log
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard
Wizard Electro Wizard
The Log
Knight Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
The Log Wizard
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight

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