My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Witch
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Knight Wizard Witch
The Log
Skeletons Hog Rider Witch
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Knight Hog Rider Wizard Witch
Fireball
Hog Rider Wizard Witch
Poison
Wizard Witch
Lightning
Knight Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Knight Tornado Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Tornado Knight Witch The Log
Knight
Hog Rider Zap Wizard Witch The Log
Hog Rider
Zap Knight The Log Wizard Tornado Witch
Wizard
Tornado Knight Hog Rider
Tornado
Zap Wizard Hog Rider Witch The Log
Witch
Zap Knight Hog Rider Tornado
The Log
Hog Rider Zap Knight Tornado

Defense Synergies 1 18

Skeletons
Zap Knight Wizard Tornado Witch The Log
Zap
Skeletons Knight Tornado Witch The Log
Knight
Skeletons Zap Wizard Tornado Witch The Log
Hog Rider
Wizard
Tornado Skeletons Knight The Log
Tornado
Wizard Skeletons Zap Knight Witch The Log
Witch
Skeletons Zap Knight Tornado The Log
The Log
Skeletons Zap Knight Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log
Skeletons Zap Knight Witch The Log
Tornado Witch Skeletons Knight
Witch Skeletons Knight
Tornado The Log
Tornado The Log Skeletons Zap
Tornado Zap Wizard Witch
Zap The Log
Witch Skeletons Tornado
Knight Tornado Skeletons
Witch Skeletons Zap Knight Wizard Tornado The Log
Zap Wizard Tornado Witch
Skeletons Zap Knight Wizard Witch The Log
Wizard Zap Tornado Witch The Log
Knight
Tornado Zap The Log
Wizard Skeletons Knight Tornado Witch
Zap Knight Wizard Tornado Witch The Log
Zap Wizard Tornado Witch The Log Knight
Tornado
Wizard Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Witch
Zap Knight Wizard The Log
Skeletons Zap Knight Witch The Log
Zap Knight Tornado The Log
Skeletons Knight Witch
Wizard Skeletons Zap Tornado Witch
Skeletons Knight Witch
Knight
Zap Skeletons Knight Tornado Witch The Log
Witch Skeletons
Knight Witch
Zap Tornado The Log
Skeletons Knight Wizard Witch
Wizard Witch
Witch Skeletons Zap Knight Tornado The Log
Zap Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap Tornado The Log
The Log
Knight The Log
Wizard Zap The Log
Wizard Zap Tornado Witch
Wizard Tornado Witch The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Tornado
Zap Knight Wizard Tornado The Log
Zap Wizard Tornado
Knight The Log
Zap The Log
Zap Wizard Witch The Log
Wizard The Log
Tornado
Zap Wizard The Log
Zap Wizard Tornado Witch The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard Witch
Witch
The Log Zap Wizard Tornado Witch
Zap Wizard Tornado Witch The Log
Zap Tornado The Log
Zap Wizard Tornado Witch
Zap Wizard Witch
Zap Wizard The Log
Zap
Wizard The Log
Zap Witch
Zap Wizard Tornado Witch
The Log
Knight Wizard
The Log Zap Wizard
Zap Tornado
Zap Tornado Witch The Log
Zap Tornado Witch
Zap Tornado Witch The Log

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