My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Battle Ram
Giant Snowball
Archers Goblin Gang Dart Goblin Battle Ram Witch
Zap
Archers Goblin Gang Dart Goblin Battle Ram Witch
Barbarian Barrel
Archers Knight Goblin Gang Dart Goblin Battle Ram Witch
The Log
Archers Goblin Gang Dart Goblin Battle Ram Witch
Earthquake
Archers Goblin Gang Witch
Arrows
Archers Goblin Gang Dart Goblin Witch
Royal Delivery
Archers Knight Goblin Gang Dart Goblin Battle Ram Witch
Fireball
Archers Goblin Gang Dart Goblin Battle Ram Witch
Poison
Archers Goblin Gang Dart Goblin Witch
Lightning
Knight Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Dart Goblin Fireball Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Archers Knight Dart Goblin Witch
Archers
Knight Zap Battle Ram
Knight
Archers Goblin Gang Dart Goblin Battle Ram Zap Fireball Witch
Goblin Gang
Knight Dart Goblin Battle Ram
Dart Goblin
Knight Zap Goblin Gang Battle Ram
Fireball
Zap Knight Battle Ram
Battle Ram
Zap Knight Archers Goblin Gang Dart Goblin Fireball Witch
Witch
Zap Knight Battle Ram

Defense Synergies 4 11

Zap
Fireball Archers Knight Goblin Gang Dart Goblin Witch
Archers
Knight Zap Goblin Gang Dart Goblin Witch
Knight
Archers Goblin Gang Dart Goblin Zap Fireball Witch
Goblin Gang
Knight Zap Archers Dart Goblin
Dart Goblin
Knight Zap Archers Goblin Gang
Fireball
Zap Knight
Battle Ram
Witch
Zap Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Fireball
Zap Knight Goblin Gang Dart Goblin Witch
Goblin Gang Witch Archers Knight Dart Goblin
Witch Knight Goblin Gang Dart Goblin
Fireball
Goblin Gang Fireball Zap Archers Dart Goblin
Dart Goblin Zap Archers Goblin Gang Fireball Witch
Zap Dart Goblin Fireball
Witch Goblin Gang
Knight Goblin Gang Archers Dart Goblin
Archers Goblin Gang Dart Goblin Witch Zap Knight Fireball
Zap Archers Goblin Gang Dart Goblin Fireball Witch
Zap Knight Goblin Gang Fireball Witch
Fireball Zap Goblin Gang Dart Goblin Witch
Knight Goblin Gang
Zap Goblin Gang Fireball
Knight Goblin Gang Fireball Witch
Fireball Zap Archers Knight Goblin Gang Dart Goblin Witch
Zap Witch Archers Knight Dart Goblin Fireball
Dart Goblin
Goblin Gang Archers Knight Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Fireball Witch
Fireball Zap Archers Knight Goblin Gang
Goblin Gang Zap Knight Witch
Goblin Gang Zap Knight Fireball
Knight Goblin Gang Witch
Fireball Zap Archers Goblin Gang Dart Goblin Witch
Goblin Gang Archers Knight Dart Goblin Fireball Witch
Knight
Zap Knight Fireball Witch
Witch Goblin Gang Dart Goblin
Knight Dart Goblin Witch
Zap Fireball
Knight Goblin Gang Fireball Witch
Archers Dart Goblin Fireball Witch
Goblin Gang Witch Zap Archers Knight Dart Goblin Fireball
Zap Archers Dart Goblin Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Zap Dart Goblin
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball Zap
Fireball Zap Dart Goblin Witch
Archers Dart Goblin Witch
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Goblin Gang Fireball
Zap Knight Dart Goblin Fireball
Fireball Zap Archers Dart Goblin
Knight Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Zap Archers Dart Goblin Fireball
Zap Dart Goblin Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Dart Goblin Witch
Fireball Zap Witch
Fireball Zap Dart Goblin
Zap Archers Dart Goblin Fireball Witch
Zap Dart Goblin Fireball Witch
Fireball
Zap Dart Goblin Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Dart Goblin Fireball Witch
Fireball Zap Archers Dart Goblin Witch
Fireball
Fireball Knight Goblin Gang Dart Goblin
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin
Zap Goblin Gang Dart Goblin Fireball Witch
Zap Dart Goblin Fireball Witch
Zap Dart Goblin Fireball Witch

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