My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill
Giant Snowball
Fire Spirit Bats Goblin Drill
Zap
Fire Spirit Bats Goblin Drill
Barbarian Barrel
Fire Spirit Knight Bomb Tower Goblin Drill Electro Wizard
The Log
Fire Spirit Goblin Drill
Earthquake
Bomb Tower Goblin Drill
Arrows
Fire Spirit Bats Goblin Drill
Royal Delivery
Fire Spirit Bats Knight Goblin Drill Electro Wizard
Fireball
Bomb Tower Goblin Drill Electro Wizard
Poison
Bats Bomb Tower Goblin Drill Electro Wizard
Lightning
Knight Bomb Tower Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Knight Bomb Tower Poison Goblin Drill Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Knight
Bats
Knight Goblin Drill
Knight
Bats Fire Spirit Poison Goblin Drill The Log Electro Wizard
Bomb Tower
Poison
Knight Goblin Drill The Log
Goblin Drill
Fire Spirit Bats Knight Poison The Log
The Log
Knight Poison Goblin Drill
Electro Wizard
Knight

Defense Synergies 5 15

Fire Spirit
Knight Goblin Drill The Log Electro Wizard
Bats
Knight Bomb Tower Goblin Drill The Log Electro Wizard
Knight
Fire Spirit Bats Bomb Tower Electro Wizard Poison The Log
Bomb Tower
Knight The Log Bats Electro Wizard
Poison
Knight The Log Electro Wizard
Goblin Drill
Fire Spirit Bats The Log Electro Wizard
The Log
Bomb Tower Fire Spirit Bats Knight Poison Goblin Drill Electro Wizard
Electro Wizard
Knight Fire Spirit Bats Bomb Tower Poison Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Bomb Tower Bats Knight Goblin Drill The Log Electro Wizard
Bomb Tower Fire Spirit Bats Knight Goblin Drill Electro Wizard
Bomb Tower Bats Knight Goblin Drill Electro Wizard
Bomb Tower Poison The Log
The Log Fire Spirit Bats Bomb Tower Electro Wizard
Bats Electro Wizard Fire Spirit Bomb Tower Poison
Bomb Tower Poison The Log Electro Wizard
Bomb Tower Goblin Drill
Knight Fire Spirit Electro Wizard
Bats Poison Electro Wizard Knight Bomb Tower Goblin Drill The Log
Bats Poison Electro Wizard
Bomb Tower Goblin Drill Fire Spirit Bats Knight The Log Electro Wizard
Fire Spirit Bomb Tower Bats Poison Goblin Drill The Log Electro Wizard
Knight Bomb Tower Goblin Drill Electro Wizard
Bomb Tower Goblin Drill The Log Electro Wizard
Bomb Tower Bats Knight Poison Goblin Drill Electro Wizard
Fire Spirit Bomb Tower Bats Knight Goblin Drill The Log Electro Wizard
Bomb Tower Poison Goblin Drill The Log Fire Spirit Bats Knight Electro Wizard
Bomb Tower Goblin Drill Electro Wizard
Fire Spirit Bats Knight Bomb Tower Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Poison Electro Wizard Knight Bomb Tower The Log
Bats Knight Bomb Tower The Log Electro Wizard
Bats Knight The Log Electro Wizard
Knight Goblin Drill
Fire Spirit Poison Bats Bomb Tower Electro Wizard
Bats Knight Bomb Tower Electro Wizard
Knight Bomb Tower
Electro Wizard Bats Knight Bomb Tower Poison The Log
Goblin Drill
Bats Knight Bomb Tower
Poison The Log Electro Wizard
Knight Bomb Tower
Bomb Tower
Electro Wizard Bats Knight Bomb Tower Poison Goblin Drill The Log
Bats Poison Bomb Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Goblin Drill The Log
Poison The Log Electro Wizard
Poison Goblin Drill The Log
Knight Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Bats
Fire Spirit Poison The Log
Poison The Log Fire Spirit
Poison The Log
Fire Spirit Bats Poison Electro Wizard
Poison Knight The Log Electro Wizard
Poison Fire Spirit
Poison Fire Spirit Knight The Log
Poison
Poison The Log
Poison Goblin Drill The Log
Poison The Log
Poison
Bats
Fire Spirit Poison The Log Electro Wizard
Fire Spirit Poison The Log
Poison The Log
Poison
The Log
Poison Goblin Drill The Log
Poison The Log Fire Spirit
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Fire Spirit Bats Electro Wizard
Electro Wizard Bats Poison
Poison The Log
Poison Electro Wizard
Poison The Log
Electro Wizard Fire Spirit Bats
Poison Fire Spirit Electro Wizard
The Log
Poison Knight Electro Wizard
The Log Poison
Poison
Bats Poison The Log Electro Wizard
Bats Poison Electro Wizard
Poison The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: