My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Battle Ram Hunter Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Battle Ram Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Bandit
Barbarian Barrel
Knight Battle Ram Hunter Bandit
The Log
Battle Ram Hunter Bandit
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Battle Ram Hunter Bandit
Fireball
Minions Battle Ram Hunter Bandit
Poison
Minions Hunter
Lightning
Knight Ice Golem Battle Ram Hunter Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Freeze Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Battle Ram Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Knight Minions Bandit Battle Ram Freeze Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Barbarian Barrel Knight Minions

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Battle Ram Barbarian Barrel Hunter
Minions
Knight Ice Golem Battle Ram Barbarian Barrel Bandit
Ice Golem
Battle Ram Minions Barbarian Barrel Hunter
Battle Ram
Knight Ice Golem Bandit Minions Barbarian Barrel Freeze Hunter
Barbarian Barrel
Knight Minions Ice Golem Battle Ram Hunter Bandit
Freeze
Battle Ram
Hunter
Knight Ice Golem Battle Ram Barbarian Barrel Bandit
Bandit
Battle Ram Minions Barbarian Barrel Hunter

Defense Synergies 3 12

Knight
Minions Hunter Barbarian Barrel
Minions
Knight Ice Golem Barbarian Barrel Freeze Hunter Bandit
Ice Golem
Minions Barbarian Barrel Hunter Bandit
Battle Ram
Barbarian Barrel
Knight Minions Ice Golem Hunter Bandit
Freeze
Minions Hunter
Hunter
Knight Minions Ice Golem Barbarian Barrel Freeze Bandit
Bandit
Minions Ice Golem Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Ice Golem Barbarian Barrel
Hunter Knight Minions Bandit
Hunter Knight Minions Freeze Bandit
Hunter Knight Minions Bandit
Barbarian Barrel
Barbarian Barrel Freeze Minions Hunter Bandit
Minions Hunter Freeze
Ice Golem Barbarian Barrel Bandit
Hunter Minions
Knight Ice Golem Barbarian Barrel Hunter Bandit
Minions Knight Ice Golem Barbarian Barrel Freeze Hunter Bandit
Minions Hunter
Hunter Knight Minions Freeze Bandit
Minions Barbarian Barrel Freeze Hunter
Knight Hunter Bandit
Freeze Hunter Bandit
Knight Minions Hunter
Knight Minions Barbarian Barrel Hunter Bandit
Barbarian Barrel Freeze Hunter Knight Minions Ice Golem Bandit
Hunter
Knight Minions Barbarian Barrel Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Barbarian Barrel Bandit
Bandit Knight Ice Golem Barbarian Barrel Hunter
Bandit Knight Minions Ice Golem Hunter
Hunter Knight Ice Golem Barbarian Barrel Bandit
Knight Hunter Bandit
Minions Ice Golem Freeze Hunter
Knight Minions Ice Golem Hunter Bandit
Knight Hunter
Freeze Knight Minions Ice Golem Barbarian Barrel Bandit
Knight Minions Hunter
Knight Ice Golem Hunter Bandit
Knight Minions Ice Golem Barbarian Barrel Freeze Hunter
Minions Ice Golem Barbarian Barrel Freeze Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Barbarian Barrel Freeze Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Knight Ice Golem Barbarian Barrel Freeze
Barbarian Barrel
Minions Ice Golem Freeze Hunter
Ice Golem Barbarian Barrel Freeze Hunter
Bandit
Minions
Knight Barbarian Barrel Bandit
Knight Ice Golem Barbarian Barrel Hunter Bandit
Minions Barbarian Barrel Freeze Bandit
Ice Golem Barbarian Barrel
Barbarian Barrel Hunter Bandit
Barbarian Barrel Bandit
Barbarian Barrel Freeze
Minions
Barbarian Barrel Hunter Bandit
Barbarian Barrel
Minions
Barbarian Barrel
Ice Golem Freeze Barbarian Barrel Hunter
Barbarian Barrel Hunter Bandit
Bandit
Barbarian Barrel Bandit
Ice Golem Hunter
Minions Freeze
Hunter Bandit
Freeze
Minions Barbarian Barrel Freeze Bandit
Hunter
Freeze
Barbarian Barrel
Knight Hunter
Ice Golem
Minions Freeze
Barbarian Barrel Freeze Bandit

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