My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Mega Minion Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Mega Minion Witch
Fireball
Goblin Gang Mega Minion Witch
Poison
Goblin Gang Mega Minion Witch
Lightning
Knight Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Rocket Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Mega Minion Freeze Giant Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Mega Minion

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Knight Freeze Witch
Knight
Goblin Gang Mega Minion Zap Witch
Goblin Gang
Knight Giant
Mega Minion
Zap Knight Giant
Giant
Zap Mega Minion Goblin Gang Rocket Witch
Rocket
Giant
Freeze
Zap
Witch
Zap Knight Giant

Defense Synergies 3 6

Zap
Mega Minion Knight Goblin Gang Witch
Knight
Goblin Gang Mega Minion Zap Witch
Goblin Gang
Knight Zap
Mega Minion
Zap Knight Freeze Witch
Giant
Rocket
Freeze
Mega Minion
Witch
Zap Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Mega Minion
Zap Knight Goblin Gang Mega Minion Witch
Goblin Gang Rocket Witch Knight Mega Minion Freeze
Witch Knight Goblin Gang Mega Minion
Rocket
Goblin Gang Freeze Zap Mega Minion
Mega Minion Rocket Zap Goblin Gang Freeze Witch
Rocket Zap
Witch Goblin Gang
Knight Goblin Gang
Goblin Gang Witch Zap Knight Mega Minion Freeze
Mega Minion Zap Goblin Gang Witch
Zap Knight Goblin Gang Rocket Freeze Witch
Rocket Zap Goblin Gang Mega Minion Freeze Witch
Knight Goblin Gang
Rocket Zap Goblin Gang Freeze
Knight Goblin Gang Witch
Zap Knight Goblin Gang Mega Minion Witch
Zap Freeze Witch Knight Mega Minion
Goblin Gang Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Witch
Zap Knight Goblin Gang Mega Minion Rocket
Goblin Gang Zap Knight Rocket Witch
Goblin Gang Rocket Zap Knight
Knight Goblin Gang Witch
Rocket Zap Goblin Gang Freeze Witch
Goblin Gang Rocket Knight Mega Minion Witch
Knight
Zap Rocket Freeze Knight Mega Minion Witch
Witch Goblin Gang Mega Minion
Knight Mega Minion Witch
Rocket Zap
Rocket Knight Goblin Gang Witch
Witch
Goblin Gang Witch Zap Knight Mega Minion Rocket Freeze
Zap Mega Minion Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Freeze
Zap
Rocket
Knight Rocket Freeze
Rocket Zap
Zap Mega Minion Rocket Freeze Witch
Witch
Zap Freeze
Zap
Rocket Goblin Gang
Rocket Zap Knight
Zap Rocket
Rocket Knight
Rocket Freeze
Zap
Rocket Zap Witch
Rocket
Rocket Freeze
Rocket
Rocket Zap Mega Minion
Rocket Zap Witch
Rocket
Rocket
Rocket
Rocket Zap
Zap Freeze Witch
Mega Minion Witch
Zap Witch
Zap Witch
Rocket Zap
Zap Witch
Zap Rocket Mega Minion Freeze Witch
Mega Minion
Zap Rocket
Zap Rocket Freeze
Rocket
Zap Goblin Gang Rocket Freeze Witch
Rocket Zap Mega Minion Witch
Freeze
Knight Goblin Gang Mega Minion Rocket
Zap
Rocket Zap
Mega Minion
Zap Goblin Gang Rocket Freeze Witch
Zap Rocket Witch
Zap Rocket Freeze Witch

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