My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Knight Goblin Gang Inferno Tower Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Miner Electro Wizard
Fireball
Goblin Gang Inferno Tower Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Miner Poison Electro Wizard Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Miner

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Poison The Log Miner Electro Wizard
Goblin Gang
Knight Miner
Inferno Tower
Poison
Miner Knight The Log
Lightning
The Log
Knight Poison Miner
Miner
Goblin Gang Poison Knight The Log Electro Wizard
Electro Wizard
Knight Miner

Defense Synergies 6 11

Knight
Goblin Gang Inferno Tower Electro Wizard Poison The Log
Goblin Gang
Knight Inferno Tower The Log Miner Electro Wizard
Inferno Tower
Knight Goblin Gang The Log Electro Wizard Poison
Poison
Knight Inferno Tower The Log Electro Wizard
Lightning
The Log
The Log
Inferno Tower Knight Goblin Gang Poison Lightning Miner Electro Wizard
Miner
Goblin Gang The Log
Electro Wizard
Knight Inferno Tower Goblin Gang Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight Goblin Gang The Log Electro Wizard
Goblin Gang Inferno Tower Knight Lightning Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard
Lightning Poison The Log
Goblin Gang The Log Electro Wizard
Inferno Tower Lightning Electro Wizard Goblin Gang Poison
Lightning Inferno Tower Poison The Log Electro Wizard
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower Miner Electro Wizard
Goblin Gang Poison Electro Wizard Knight The Log
Inferno Tower Goblin Gang Poison Electro Wizard
Inferno Tower Knight Goblin Gang Lightning The Log Electro Wizard
Goblin Gang Poison The Log Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Lightning The Log Electro Wizard
Knight Goblin Gang Inferno Tower Poison Electro Wizard
Knight Goblin Gang The Log Electro Wizard
Poison The Log Knight Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Knight Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower Electro Wizard
Poison Electro Wizard Knight Goblin Gang Lightning The Log Miner
Goblin Gang Knight Inferno Tower Lightning The Log Electro Wizard
Goblin Gang Lightning Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight Goblin Gang
Poison Goblin Gang Electro Wizard
Goblin Gang Knight Inferno Tower Lightning Electro Wizard
Inferno Tower Knight
Lightning Electro Wizard Knight Inferno Tower Poison The Log
Inferno Tower Goblin Gang
Knight Inferno Tower
Lightning Poison The Log Electro Wizard
Lightning Knight Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Electro Wizard Knight Poison Lightning The Log
Poison Inferno Tower The Log Electro Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Knight The Log
Poison The Log Miner Electro Wizard
Lightning Poison The Log Miner
Lightning Knight Poison The Log
Poison The Log
Poison
Poison The Log
Poison The Log Lightning
Poison The Log Miner Lightning
Lightning Goblin Gang Poison Electro Wizard
Poison Lightning Miner Knight The Log Electro Wizard
Poison Lightning
Poison Lightning Knight The Log Miner
Lightning Poison
Lightning Poison The Log
Lightning Poison The Log
Lightning Poison The Log
Lightning Poison
Lightning
Lightning Poison The Log Electro Wizard
Lightning Poison The Log Miner
Lightning Poison The Log
Lightning Poison
Lightning The Log
Lightning Poison The Log
Poison The Log
Poison The Log Miner Lightning Electro Wizard
Lightning Poison The Log Miner
Poison Lightning Miner The Log
Poison Lightning Electro Wizard
Lightning Electro Wizard Poison
Lightning
Poison Lightning The Log Miner
Lightning Poison Electro Wizard
Poison Lightning The Log
Lightning Electro Wizard Goblin Gang
Poison Lightning Electro Wizard
The Log
Poison Lightning Miner Knight Goblin Gang Electro Wizard
The Log Poison Lightning
Lightning Poison
Goblin Gang Poison Lightning The Log Electro Wizard
Poison Lightning Electro Wizard
Poison Lightning The Log Miner Electro Wizard

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