My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Goblins Hog Rider Inferno Dragon
Zap
Goblins Dark Prince Inferno Dragon
Barbarian Barrel
Goblins Knight Dark Prince Ice Wizard
The Log
Goblins Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Knight Hog Rider Dark Prince Ice Wizard Inferno Dragon
Fireball
Hog Rider Ice Wizard Inferno Dragon
Poison
Ice Wizard
Lightning
Knight Dark Prince Ice Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Ice Wizard Fireball Hog Rider Dark Prince Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Ice Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Goblins Knight Dark Prince Ice Wizard
Knight
Hog Rider Zap Fireball Ice Wizard
Fireball
Zap Hog Rider Knight Dark Prince
Hog Rider
Goblins Zap Knight Fireball Dark Prince
Dark Prince
Zap Fireball Hog Rider Ice Wizard
Ice Wizard
Zap Knight Dark Prince
Inferno Dragon

Defense Synergies 2 12

Goblins
Zap Knight Ice Wizard
Zap
Fireball Goblins Knight Dark Prince Ice Wizard Inferno Dragon
Knight
Ice Wizard Goblins Zap Fireball
Fireball
Zap Knight Dark Prince Ice Wizard
Hog Rider
Dark Prince
Zap Fireball Ice Wizard
Ice Wizard
Knight Goblins Zap Fireball Dark Prince Inferno Dragon
Inferno Dragon
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Inferno Dragon Goblins Zap Knight Dark Prince Ice Wizard
Goblins Knight Dark Prince Ice Wizard Inferno Dragon
Inferno Dragon Goblins Knight Dark Prince Ice Wizard
Fireball Dark Prince
Fireball Goblins Zap Dark Prince Ice Wizard
Inferno Dragon Zap Fireball Ice Wizard
Zap Fireball
Inferno Dragon Goblins Ice Wizard
Knight Goblins Dark Prince Ice Wizard
Goblins Ice Wizard Zap Knight Fireball Dark Prince
Inferno Dragon Zap Fireball Ice Wizard
Zap Knight Fireball Dark Prince Ice Wizard
Fireball Goblins Zap Dark Prince
Inferno Dragon Knight
Zap Fireball Inferno Dragon
Goblins Knight Fireball Dark Prince
Fireball Goblins Zap Knight Dark Prince Ice Wizard
Zap Knight Fireball Dark Prince Ice Wizard Inferno Dragon
Inferno Dragon
Dark Prince Goblins Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Fireball Dark Prince
Fireball Zap Knight Inferno Dragon
Goblins Zap Knight Dark Prince
Dark Prince Zap Knight Fireball
Knight Dark Prince Inferno Dragon
Fireball Zap Ice Wizard
Dark Prince Goblins Knight Fireball Ice Wizard
Knight Dark Prince Inferno Dragon
Zap Goblins Knight Fireball Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Dark Prince
Zap Fireball Dark Prince
Dark Prince Knight Fireball
Fireball
Goblins Zap Knight Fireball Dark Prince Inferno Dragon
Zap Fireball Dark Prince Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Ice Wizard
Fireball
Knight Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Goblins Fireball
Zap Knight Fireball Dark Prince
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball Dark Prince
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince Ice Wizard
Inferno Dragon
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Ice Wizard
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Dark Prince
Fireball Zap Ice Wizard
Fireball
Fireball Knight Dark Prince
Zap Fireball
Zap Fireball
Dark Prince
Zap Fireball
Zap Fireball
Zap Fireball Dark Prince

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