My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Baby Dragon Balloon Electro Dragon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Barbarian Barrel Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Inferno Dragon
Giant Snowball
Baby Dragon Balloon Electro Dragon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Knight Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Baby Dragon Balloon Electro Dragon Inferno Dragon Lumberjack
Fireball
Baby Dragon Balloon Electro Dragon Inferno Dragon Lumberjack
Poison
Balloon Electro Dragon
Lightning
Knight Baby Dragon Balloon Electro Dragon Inferno Dragon Lumberjack
Rocket
Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Baby Dragon Inferno Dragon Lumberjack Giant Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Knight Baby Dragon Inferno Dragon

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Balloon Barbarian Barrel Electro Dragon Lumberjack
Giant
Barbarian Barrel Electro Dragon Baby Dragon Balloon Lumberjack
Barbarian Barrel
Giant Balloon Knight Baby Dragon Electro Dragon Lumberjack
Baby Dragon
Knight Giant Barbarian Barrel Balloon Electro Dragon Inferno Dragon Lumberjack
Balloon
Knight Barbarian Barrel Lumberjack Giant Baby Dragon Electro Dragon
Electro Dragon
Giant Knight Barbarian Barrel Baby Dragon Balloon Inferno Dragon
Inferno Dragon
Baby Dragon Electro Dragon
Lumberjack
Balloon Knight Giant Barbarian Barrel Baby Dragon

Defense Synergies 1 11

Knight
Electro Dragon Barbarian Barrel Baby Dragon Lumberjack
Giant
Barbarian Barrel
Knight Baby Dragon Electro Dragon Lumberjack
Baby Dragon
Knight Barbarian Barrel Electro Dragon Inferno Dragon Lumberjack
Balloon
Electro Dragon
Knight Barbarian Barrel Baby Dragon Inferno Dragon Lumberjack
Inferno Dragon
Baby Dragon Electro Dragon
Lumberjack
Knight Barbarian Barrel Baby Dragon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Baby Dragon Electro Dragon
Inferno Dragon Lumberjack Knight Electro Dragon
Lumberjack Knight Electro Dragon Inferno Dragon
Inferno Dragon Lumberjack Knight Electro Dragon
Barbarian Barrel Lumberjack
Barbarian Barrel Baby Dragon Electro Dragon Lumberjack
Inferno Dragon Baby Dragon Electro Dragon
Barbarian Barrel Baby Dragon Electro Dragon
Inferno Dragon Lumberjack
Knight Barbarian Barrel Lumberjack
Knight Barbarian Barrel Baby Dragon Electro Dragon Lumberjack
Inferno Dragon Baby Dragon Electro Dragon
Lumberjack Knight Electro Dragon
Barbarian Barrel Baby Dragon Electro Dragon Lumberjack
Inferno Dragon Knight Lumberjack
Inferno Dragon Lumberjack
Knight Electro Dragon Lumberjack
Knight Barbarian Barrel Baby Dragon Electro Dragon Lumberjack
Barbarian Barrel Baby Dragon Knight Electro Dragon Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Knight Barbarian Barrel Baby Dragon Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Barbarian Barrel
Knight Barbarian Barrel Baby Dragon Electro Dragon Inferno Dragon Lumberjack
Lumberjack Knight Electro Dragon
Lumberjack Knight Barbarian Barrel
Knight Inferno Dragon Lumberjack
Baby Dragon Electro Dragon
Knight Lumberjack
Knight Inferno Dragon Lumberjack
Electro Dragon Knight Barbarian Barrel Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Electro Dragon Lumberjack
Knight Lumberjack
Baby Dragon Electro Dragon
Electro Dragon Knight Barbarian Barrel Baby Dragon Inferno Dragon Lumberjack
Barbarian Barrel Baby Dragon Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Baby Dragon Electro Dragon
Barbarian Barrel Baby Dragon Electro Dragon
Barbarian Barrel Baby Dragon Electro Dragon
Knight Barbarian Barrel
Barbarian Barrel Baby Dragon
Baby Dragon Electro Dragon
Baby Dragon
Barbarian Barrel Baby Dragon Electro Dragon
Electro Dragon
Electro Dragon Lumberjack
Knight Barbarian Barrel Electro Dragon
Baby Dragon Electro Dragon
Knight Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Electro Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Electro Dragon
Barbarian Barrel Baby Dragon Electro Dragon
Barbarian Barrel
Barbarian Barrel Baby Dragon Electro Dragon
Barbarian Barrel Baby Dragon Electro Dragon
Baby Dragon
Barbarian Barrel Baby Dragon Electro Dragon
Barbarian Barrel Baby Dragon Electro Dragon
Inferno Dragon
Barbarian Barrel Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Barbarian Barrel Baby Dragon
Baby Dragon Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Barbarian Barrel Electro Dragon
Baby Dragon Electro Dragon
Barbarian Barrel
Knight Baby Dragon Electro Dragon Lumberjack
Baby Dragon Electro Dragon
Electro Dragon
Electro Dragon Baby Dragon
Electro Dragon
Electro Dragon Barbarian Barrel Baby Dragon

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