My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin
Barbarian Barrel
Knight Firecracker Elite Barbarians Dart Goblin Electro Wizard
The Log
Firecracker Elite Barbarians Dart Goblin
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Knight Firecracker Elite Barbarians Dart Goblin Electro Wizard
Fireball
Firecracker Elite Barbarians Dart Goblin Electro Wizard
Poison
Firecracker Dart Goblin Electro Wizard
Lightning
Knight Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Dart Goblin Electro Wizard Golden Knight Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Dart Goblin

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Elite Barbarians The Log Electro Wizard
Firecracker
Knight Elite Barbarians Dart Goblin Mega Knight
Elite Barbarians
Knight Firecracker Dart Goblin The Log Mega Knight Golden Knight
Dart Goblin
Knight Firecracker Elite Barbarians The Log Mega Knight
The Log
Knight Elite Barbarians Dart Goblin Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Firecracker Elite Barbarians Dart Goblin The Log Electro Wizard
Golden Knight
Elite Barbarians

Defense Synergies 4 17

Knight
Firecracker Dart Goblin Electro Wizard The Log
Firecracker
Knight The Log Dart Goblin Electro Wizard Mega Knight Golden Knight
Elite Barbarians
Dart Goblin The Log Mega Knight Golden Knight
Dart Goblin
Knight Firecracker Elite Barbarians The Log Electro Wizard Mega Knight Golden Knight
The Log
Firecracker Knight Elite Barbarians Dart Goblin Electro Wizard Mega Knight Golden Knight
Electro Wizard
Knight Firecracker Dart Goblin The Log Mega Knight
Mega Knight
Firecracker Elite Barbarians Dart Goblin The Log Electro Wizard
Golden Knight
Firecracker Elite Barbarians Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin The Log Electro Wizard Golden Knight
Elite Barbarians Knight Firecracker Dart Goblin The Log Electro Wizard Mega Knight
Mega Knight Knight Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Knight Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Elite Barbarians The Log Mega Knight
The Log Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Firecracker
Dart Goblin The Log Electro Wizard Mega Knight Golden Knight
Elite Barbarians
Knight Elite Barbarians Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Knight Firecracker The Log Mega Knight
Firecracker Dart Goblin Electro Wizard
Mega Knight Knight Elite Barbarians The Log Electro Wizard
Mega Knight Firecracker Dart Goblin The Log Electro Wizard Golden Knight
Elite Barbarians Knight Electro Wizard Mega Knight
Elite Barbarians The Log Electro Wizard Mega Knight
Mega Knight Knight Firecracker Elite Barbarians Electro Wizard
Mega Knight Knight Firecracker Elite Barbarians Dart Goblin The Log Electro Wizard Golden Knight
The Log Knight Firecracker Dart Goblin Electro Wizard Mega Knight
Elite Barbarians Dart Goblin Electro Wizard
Mega Knight Knight Firecracker Elite Barbarians Dart Goblin The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Knight Firecracker Elite Barbarians The Log Mega Knight
Mega Knight Knight Elite Barbarians The Log Electro Wizard Golden Knight
Mega Knight Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians Mega Knight
Firecracker Dart Goblin Electro Wizard
Knight Elite Barbarians Dart Goblin Electro Wizard
Mega Knight Knight Elite Barbarians
Electro Wizard Mega Knight Knight Firecracker Elite Barbarians The Log
Dart Goblin
Mega Knight Knight Elite Barbarians Dart Goblin Golden Knight
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight Knight Golden Knight
Firecracker Dart Goblin Mega Knight
Elite Barbarians Electro Wizard Knight Firecracker Dart Goblin The Log Golden Knight
Mega Knight Firecracker Elite Barbarians Dart Goblin The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin The Log Golden Knight
Firecracker Dart Goblin The Log Electro Wizard Golden Knight
Dart Goblin The Log
Knight Firecracker Dart Goblin The Log
Firecracker The Log Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
The Log Firecracker Dart Goblin
The Log Firecracker Dart Goblin Golden Knight
Elite Barbarians Electro Wizard
Firecracker Knight Dart Goblin The Log Electro Wizard Golden Knight
Firecracker Dart Goblin
Knight Firecracker Elite Barbarians Dart Goblin The Log Golden Knight
Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin The Log
Firecracker Dart Goblin The Log Golden Knight
Firecracker Dart Goblin The Log Mega Knight
Firecracker Dart Goblin The Log Electro Wizard Mega Knight
Firecracker Dart Goblin The Log Mega Knight Golden Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Dart Goblin Electro Wizard Golden Knight
The Log Mega Knight Golden Knight
Firecracker Dart Goblin The Log Golden Knight
Elite Barbarians Firecracker Dart Goblin Electro Wizard
Electro Wizard Firecracker Dart Goblin
Elite Barbarians
Dart Goblin The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Dart Goblin
Firecracker Dart Goblin Electro Wizard
The Log
Knight Firecracker Dart Goblin Electro Wizard Mega Knight
The Log Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin Mega Knight
Firecracker Elite Barbarians Dart Goblin The Log Electro Wizard Golden Knight
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin The Log Electro Wizard Mega Knight Golden Knight

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