My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Knight Firecracker Tesla Electro Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Balloon Electro Wizard Lumberjack
Fireball
Firecracker Tesla Balloon Electro Wizard Lumberjack
Poison
Firecracker Balloon Electro Wizard
Lightning
Knight Tesla Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Tesla Electro Wizard Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Tesla

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon The Log Electro Wizard Lumberjack
Firecracker
Knight Balloon Lumberjack Mega Knight
Tesla
Balloon
Knight Lumberjack Firecracker The Log Electro Wizard Mega Knight
The Log
Knight Balloon Lumberjack Mega Knight
Electro Wizard
Knight Balloon Lumberjack Mega Knight
Lumberjack
Balloon Knight Firecracker The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Balloon The Log Electro Wizard Lumberjack

Defense Synergies 5 12

Knight
Firecracker Tesla Electro Wizard The Log Lumberjack
Firecracker
Knight The Log Tesla Electro Wizard Lumberjack Mega Knight
Tesla
Knight The Log Firecracker Electro Wizard
Balloon
The Log
Firecracker Tesla Knight Electro Wizard Lumberjack Mega Knight
Electro Wizard
Knight Firecracker Tesla The Log Lumberjack Mega Knight
Lumberjack
Knight Firecracker The Log Electro Wizard
Mega Knight
Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log Electro Wizard
Lumberjack Knight Firecracker Tesla The Log Electro Wizard Mega Knight
Tesla Lumberjack Mega Knight Knight Electro Wizard
Tesla Lumberjack Knight Firecracker Electro Wizard Mega Knight
Firecracker The Log Lumberjack Mega Knight
The Log Firecracker Tesla Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Firecracker
Tesla The Log Electro Wizard Mega Knight
Tesla Lumberjack
Knight Firecracker Tesla Electro Wizard Lumberjack Mega Knight
Electro Wizard Knight Firecracker Tesla The Log Lumberjack Mega Knight
Tesla Firecracker Electro Wizard
Tesla Lumberjack Mega Knight Knight The Log Electro Wizard
Mega Knight Firecracker Tesla The Log Electro Wizard Lumberjack
Knight Tesla Electro Wizard Lumberjack Mega Knight
Tesla The Log Electro Wizard Lumberjack Mega Knight
Tesla Mega Knight Knight Firecracker Electro Wizard Lumberjack
Tesla Mega Knight Knight Firecracker The Log Electro Wizard Lumberjack
The Log Knight Firecracker Tesla Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Lumberjack
Mega Knight Knight Firecracker Tesla The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Tesla Electro Wizard
Electro Wizard Knight Firecracker Tesla The Log Lumberjack Mega Knight
Lumberjack Mega Knight Knight The Log Electro Wizard
Lumberjack Mega Knight Knight Tesla The Log Electro Wizard
Knight Tesla Lumberjack Mega Knight
Firecracker Tesla Electro Wizard
Knight Tesla Electro Wizard Lumberjack
Mega Knight Knight Tesla Lumberjack
Electro Wizard Mega Knight Knight Firecracker The Log
Tesla
Mega Knight Knight Tesla Lumberjack
Mega Knight The Log Electro Wizard
Mega Knight Knight Tesla Lumberjack
Firecracker Tesla Mega Knight
Tesla Electro Wizard Knight Firecracker The Log Lumberjack
Mega Knight Firecracker Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Knight Firecracker The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Electro Wizard Lumberjack
Firecracker Knight The Log Electro Wizard
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard
Firecracker Electro Wizard
The Log
Knight Firecracker Electro Wizard Lumberjack Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight

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