My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker Inferno Tower
Barbarian Barrel
Knight Firecracker Inferno Tower Ice Wizard Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Ice Wizard Electro Wizard
Fireball
Firecracker Hog Rider Inferno Tower Ice Wizard Electro Wizard
Poison
Firecracker Inferno Tower Ice Wizard Electro Wizard
Lightning
Knight Inferno Tower Ice Wizard Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Ice Wizard Hog Rider Electro Wizard Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Ice Wizard

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider The Log Ice Wizard Electro Wizard
Firecracker
Knight Hog Rider
Hog Rider
Knight Firecracker Lightning The Log Electro Wizard
Inferno Tower
Lightning
Hog Rider
The Log
Hog Rider Knight
Ice Wizard
Knight
Electro Wizard
Knight Hog Rider

Defense Synergies 7 8

Knight
Firecracker Inferno Tower Ice Wizard Electro Wizard The Log
Firecracker
Knight The Log Inferno Tower Ice Wizard Electro Wizard
Hog Rider
Inferno Tower
Knight The Log Electro Wizard Firecracker Ice Wizard
Lightning
The Log
The Log
Firecracker Inferno Tower Knight Lightning Ice Wizard Electro Wizard
Ice Wizard
Knight Firecracker Inferno Tower The Log
Electro Wizard
Knight Inferno Tower Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker Inferno Tower The Log Electro Wizard
Inferno Tower Knight Firecracker The Log Ice Wizard Electro Wizard
Inferno Tower Knight Lightning Ice Wizard Electro Wizard
Inferno Tower Knight Firecracker Ice Wizard Electro Wizard
Lightning Firecracker The Log
The Log Firecracker Ice Wizard Electro Wizard
Inferno Tower Lightning Electro Wizard Firecracker Ice Wizard
Lightning Inferno Tower The Log Electro Wizard
Inferno Tower Ice Wizard
Knight Firecracker Inferno Tower Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Knight Firecracker The Log
Inferno Tower Firecracker Ice Wizard Electro Wizard
Inferno Tower Knight Lightning The Log Ice Wizard Electro Wizard
Firecracker The Log Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Lightning The Log Electro Wizard
Knight Firecracker Inferno Tower Electro Wizard
Knight Firecracker The Log Ice Wizard Electro Wizard
The Log Knight Firecracker Ice Wizard Electro Wizard
Inferno Tower Electro Wizard
Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Electro Wizard
Electro Wizard Knight Firecracker Lightning The Log
Knight Inferno Tower Lightning The Log Electro Wizard
Lightning Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight
Firecracker Ice Wizard Electro Wizard
Knight Inferno Tower Lightning Ice Wizard Electro Wizard
Inferno Tower Knight
Lightning Electro Wizard Knight Firecracker Inferno Tower The Log
Inferno Tower
Knight Inferno Tower
Lightning The Log Electro Wizard
Lightning Knight Inferno Tower
Firecracker
Inferno Tower Electro Wizard Knight Firecracker Lightning The Log
Firecracker Inferno Tower The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Firecracker The Log
Firecracker The Log Ice Wizard Electro Wizard
Lightning The Log
Lightning Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Wizard
Firecracker The Log
The Log Firecracker Lightning Ice Wizard
The Log Firecracker Lightning
Lightning Electro Wizard
Firecracker Lightning Knight The Log Electro Wizard
Lightning Firecracker
Lightning Knight Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning
Lightning
Lightning Firecracker The Log Electro Wizard
Lightning Firecracker The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log Ice Wizard
Firecracker The Log Lightning Ice Wizard Electro Wizard
Lightning The Log
Lightning Firecracker The Log
Lightning Firecracker Ice Wizard Electro Wizard
Lightning Electro Wizard Firecracker
Lightning
Lightning The Log
Lightning Firecracker Electro Wizard
Firecracker Lightning The Log
Lightning Electro Wizard
Lightning Firecracker Ice Wizard Electro Wizard
The Log
Lightning Knight Firecracker Electro Wizard
The Log Firecracker Lightning
Lightning
Firecracker
Firecracker Lightning The Log Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker The Log Electro Wizard

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